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S22 - Matt "Son of Havoc" Cross - RB - Printable Version

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RE: S22 - Matt "Son of Havoc" Cross - S - HalfEatenOnionBagel - 09-16-2021

This player has been Audited to this point!
The following errors have been found:


In the process of doing the regression calculation, the player was given 1138 TPE pre regression when that number should have only been 1135. That extra 3 banked TPE carried all the way through in the last update.

Total TPE: 835
Banked TPE: 0


THIS IS NOT AN UPDATE! THIS IS AN AUDIT POST. AUDITS DO NOT INCLUDE NON PROCESSED UPDATES!


RE: S22 - Matt "Son of Havoc" Cross - S - JayWhy75 - 09-18-2021

Posting to be last post.


RE: S22 - Matt "Son of Havoc" Cross - S - J0EB - 09-25-2021

Update Scale:

0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point


TPE Earned:

AC#225 +2 TPE
Weekly Training +5 TPE
AC#226 +2 TPE
Weekly Training +5 TPE
Ultimus Week +8 TPE
S31 Mock Draft +7 TPE
Week 1 Predictions +2 TPE
Week 2 Predictions +1 TPE
Season 31 Offseason PT +5 TPE
Week 3 Predictions +2 TPE
Week 4 Predictions +3 TPE
Week 5 Predictions +2 TPE
PT#1 +3 TPE
Week 6 Predictions +2 TPE

TPE Earned: 49 + 0 Banked = 49 to spend
Total TPE: 884

Adjusted Attributes & Traits:

TPE Available:
(MIN:40)(MAX:75) Strength: 70 > 75 (+25 TPE)
(MIN:55)(MAX:90) Agility: 89 > 90 (+10 TPE)
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 70 > 72 (+10 TPE)
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:35)(MAX:80) Tackling: 70
(MIN:60)(MAX:95) Speed: 95 (MAX)
(MIN:40)(MAX:80) Hands: 70
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:90) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 50

Available Traits:

Available Traits:
Perceptive (req. 85 Agility, 80 Intelligence, 75 Hands) (Costs: 50 TPE)
Role Model (req. 70 Intelligence) (Costs: 50 TPE)
Athlete (req. 90 Speed, 80 Agility, 75 Endurance) (Costs: 50 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)

Purchased Traits:
Perceptive
Athlete
Competitor

Total TPE: 884
Total Banked: 4


RE: S22 - Matt "Son of Havoc" Cross - S - Revolution5 - 09-25-2021

total 884, banked 4


RE: S22 - Matt "Son of Havoc" Cross - S - J0EB - 10-08-2021

Update Scale:

0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point


TPE Earned:

AC#227 +2 TPE
Weekly Training +5 TPE
AC#228 +2 TPE
Weekly Training +5 TPE
AC#229 +2 TPE
Weekly Training +5 TPE
Week 7 Predictions +2 TPE
Week 8 Predictions +2 TPE
PT#2 +3 TPE
Week 9 Predictions +2 TPE
Week 10 Predictions +3 TPE
Week 11 Predictions +1 TPE

TPE Earned: 34 + 4 Banked = 38 to spend
Total TPE: 918

Adjusted Attributes & Traits:

TPE Available:
(MIN:40)(MAX:75) Strength: 75 (MAX)
(MIN:55)(MAX:90) Agility: 90 (MAX)
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 72 > 79 (+35 TPE)
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:35)(MAX:80) Tackling: 70
(MIN:60)(MAX:95) Speed: 95 (MAX)
(MIN:40)(MAX:80) Hands: 70
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:90) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 50

Available Traits:

Available Traits:
Perceptive (req. 85 Agility, 80 Intelligence, 75 Hands) (Costs: 50 TPE)
Role Model (req. 70 Intelligence) (Costs: 50 TPE)
Athlete (req. 90 Speed, 80 Agility, 75 Endurance) (Costs: 50 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)

Purchased Traits:
Perceptive
Athlete
Competitor

Total TPE: 918
Total Banked: 3


RE: S22 - Matt "Son of Havoc" Cross - S - Revolution5 - 10-09-2021

total 918, banked 3


RE: S22 - Matt "Son of Havoc" Cross - S - J0EB - 10-29-2021

Update Scale:

0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point


TPE Earned: Pre-Regression

AC#230 +2 TPE
Weekly Training +5 TPE
AC#231 +2 TPE
Weekly Training +5 TPE
Week 12 Predictions +2 TPE
Week 13 Predictions +2 TPE
Week 14 Predictions +3 TPE
Week 15 Predictions +2 TPE
Week 16 Predictions +4 TPE
Playoff Predictions +1  TPE
PT#5 +3 TPE
S31 Season Predictions +7 TPE

TPE Earned: 38 + 3 Banked = 42 to spend
Total TPE: 956

Adjusted Attributes & Traits:

TPE Available:
(MIN:40)(MAX:75) Strength: 75 (MAX)
(MIN:55)(MAX:90) Agility: 90 (MAX)
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 72 > 79 (+35 TPE)
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:35)(MAX:80) Tackling: 70
(MIN:60)(MAX:95) Speed: 95 (MAX)
(MIN:40)(MAX:80) Hands: 70
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:90) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 50

Available Traits:

Available Traits:
Perceptive (req. 85 Agility, 80 Intelligence, 75 Hands) (Costs: 50 TPE)
Role Model (req. 70 Intelligence) (Costs: 50 TPE)
Athlete (req. 90 Speed, 80 Agility, 75 Endurance) (Costs: 50 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)

Purchased Traits:
Perceptive
Athlete
Competitor

Total TPE: 956
Total Banked: 42


Regression Calculation

956*40% = 382.4 = 382 TPE to remove

574 TPE Total

382-42 banked=340 left to remove

Adjusted Attributes & Traits:

TPE Available:
(MIN:40)(MAX:75) Strength: 75 > 70 (-25 TPE)
(MIN:55)(MAX:90) Agility: 90 > 77 (-115 TPE)
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 79 > 70 (-45 TPE)
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:35)(MAX:80) Tackling: 70 > 50 (-40 TPE)
(MIN:60)(MAX:95) Speed: 95 > 90 (-75 TPE)
(MIN:40)(MAX:80) Hands: 70 > 50 (-40 TPE)
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:90) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 50

Available Traits:

Available Traits:
Perceptive (req. 85 Agility, 80 Intelligence, 75 Hands) (Costs: 50 TPE)
Role Model (req. 70 Intelligence) (Costs: 50 TPE)
Athlete (req. 90 Speed, 80 Agility, 75 Endurance) (Costs: 50 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)

Purchased Traits:
Perceptive
Athlete
Competitor

Total TPE: 574
Total Banked: 0


TPE Earned: Post-Regression

AC#232 +2 TPE
Weekly Training +5 TPE
S32 ISFL Training Camp +3 TPE
T6 Equipment +30 TPE

TPE Earned: 40 + 0 Banked = 40 to spend
Total TPE: 614

Adjusted Attributes & Traits:

TPE Available:
(MIN:40)(MAX:75) Strength: 70 
(MIN:55)(MAX:90) Agility: 77 > 79 (+10 TPE)
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 70
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:35)(MAX:80) Tackling: 50 
(MIN:60)(MAX:95) Speed: 90 > 92 (+30 TPE)
(MIN:40)(MAX:80) Hands: 50 
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:90) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 50

Available Traits:

Available Traits:
Perceptive (req. 85 Agility, 80 Intelligence, 75 Hands) (Costs: 50 TPE)
Role Model (req. 70 Intelligence) (Costs: 50 TPE)
Athlete (req. 90 Speed, 80 Agility, 75 Endurance) (Costs: 50 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)

Purchased Traits:
Perceptive
Athlete
Competitor

Total TPE: 614
Total Banked: 0


RE: S22 - Matt "Son of Havoc" Cross - S - J0EB - 10-30-2021

ngl I forgot to add the links to my post regression part but here they are 

AC#232 +2 TPE
Weekly Training +5 TPE
S32 ISFL Training Camp +3 TPE
T6 Equipment +30 TPE


Adjusted Attributes & Traits:

TPE Available:
(MIN:40)(MAX:75) Strength: 70
(MIN:55)(MAX:90) Agility: 77 > 79 (+10 TPE)
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 70
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:35)(MAX:80) Tackling: 50
(MIN:60)(MAX:95) Speed: 90 > 92 (+30 TPE)
(MIN:40)(MAX:80) Hands: 50
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:90) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 50

Available Traits:

Available Traits:
Perceptive (req. 85 Agility, 80 Intelligence, 75 Hands) (Costs: 50 TPE)
Role Model (req. 70 Intelligence) (Costs: 50 TPE)
Athlete (req. 90 Speed, 80 Agility, 75 Endurance) (Costs: 50 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)

Purchased Traits:
Perceptive
Athlete
Competitor

Total TPE: 614
Total Banked: 0


RE: S22 - Matt "Son of Havoc" Cross - S - Revolution5 - 10-30-2021

banked was 41 no 42.

total 614, banked -1


RE: S22 - Matt "Son of Havoc" Cross - S - J0EB - 11-05-2021

A new era begins for Cross

Position switching from Safety - Ball Hawk, to Running Back: Receiving Back
$4M for position switch (paid for by team)

[Image: unknown.png]
[Image: unknown.png]

I'll be honest this sheet makes no sense at all, but I got both boxes to be green so I'll take that as a win, but to do so it shows 150 Banked TPE. Maybe I don't know the rules of switching but I already had my TPE up to 92, idk why when I put it back up to 92 it yells at me for spending too much TPE. It's whatever, below is my full build (pre-update).

Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point

TPE Earned: 0 + 150 Banked = 150 to spend

Total TPE: 613 I think since I had to subtract one from my previous total

Adjusted Attributes & Traits:


TPE Available: 150
(MIN:35)(MAX:70) Strength: 70
(MIN:60)(MAX:95) Agility: 90
(MIN:1)(MAX:1) Arm: 1
(MIN:55)(MAX:80) Intelligence: 70
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:1)(MAX:1) Tackling: 1
(MIN:50)(MAX:95) Speed: 85 > 92 (+80 TPE)
(MIN:50)(MAX:80) Hands: 60 > 80 (+70 TPE)
(MIN:20)(MAX:45) Pass Blocking: 20
(MIN:20)(MAX:45) Run Blocking: 20
(MIN:50)(MAX:90) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 43

Available Traits:
ScatBack (req. 80 Agility, 70 Hands) (Costs: 50 TPE)
Athlete (req. 90 Speed, 70 Agility, 85 Endurance) (Costs: 100 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)

See another thing is that traits aren't addressed at all in the excel sheet system, but I would like transfer them basically, I had Perceptive, Athlete and Competitor all purchased, which is 150 TPE total. As a receiving back, ScatBack and Athlete cost a total of 150 TPE. So I'd like to just trade them out.

Purchased Traits:
ScatBack
Athlete

Total TPE: 613


If any of that is wrong or anyone reading has any questions or comments for me, let me know through Discord at J0EB#3494. Ok time for my update. 



Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point

TPE Earned: 

AC#233 +2 TPE
Weekly Training +5 TPE
S32 Mock Draft +6 TPE

TPE Earned: 13 + 0 Banked = 13 to spend
Total TPE: 626 

Adjusted Attributes & Traits:


TPE Available: 
(MIN:35)(MAX:70) Strength: 70 (MAX)
(MIN:60)(MAX:95) Agility: 90
(MIN:1)(MAX:1) Arm: 1
(MIN:55)(MAX:80) Intelligence: 70
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:1)(MAX:1) Tackling: 1
(MIN:50)(MAX:95) Speed: 92 
(MIN:50)(MAX:80) Hands: 80 (MAX)
(MIN:20)(MAX:45) Pass Blocking: 20
(MIN:20)(MAX:45) Run Blocking: 20
(MIN:50)(MAX:90) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 43

Available Traits:
ScatBack (req. 80 Agility, 70 Hands) (Costs: 50 TPE)
Athlete (req. 90 Speed, 70 Agility, 85 Endurance) (Costs: 100 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)

Purchased Traits:
ScatBack
Athlete

Total TPE: 626

Total Banked: 13