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(S21) - Otis Allen - DT - Updates - Printable Version +- [DEV] ISFL Forums (http://dev.sim-football.com/forums) +-- Forum: ISFL: ASFC (http://dev.sim-football.com/forums/forumdisplay.php?fid=11) +--- Forum: San Jose SaberCats (http://dev.sim-football.com/forums/forumdisplay.php?fid=57) +---- Forum: San Jose SaberCats Player Updates (http://dev.sim-football.com/forums/forumdisplay.php?fid=63) +---- Thread: (S21) - Otis Allen - DT - Updates (/showthread.php?tid=17098) |
RE: (S21) - Otis Allen - DT - Updates - Tayjay - 12-20-2021 This player has been Audited to this point! The following errors have been found:
Your build was correctly calculated at my last audit but I believe you did your regression wrong because your build has been wrong since then.
Your build is currently 382 TPE applied which means you have 31 banked. I'm fixing your banked to reflect that.
Total TPE: 413 Banked TPE: 31 THIS IS NOT AN UPDATE! THIS IS AN AUDIT POST. AUDITS DO NOT INCLUDE NON PROCESSED UPDATES! RE: (S21) - Otis Allen - DT - Updates - KoltClassic - 12-26-2021 Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point (MIN:55)(MAX:95) Strength: 80 (MIN:40)(MAX:70) Agility: 70 (MIN:1)(MAX:1) Arm: 1 (MIN:40)(MAX:80) Intelligence: 52 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:95) Tackling: 80 (MIN:35)(MAX:65) Speed: 65 (MIN:20)(MAX:50) Hands: 38 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:45)(MAX:80) Endurance: 80 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:40)(MAX:80) Competitiveness: 40 TPE Applied: 382 TPE Banked: 31 Total TPE: 413 ------- AC #239 ( 2 TPE ) Weekly Training #239 ( 5 TPE ) Week 12 Predictions ( 2 TPE ) Week 13 Predictions ( 2 TPE ) Week 14 Predictions ( 2 TPE ) Week 15 Predictions ( 3 TPE ) Week 16 Predictions ( 2 TPE ) S32 Season Predictions ( 8 TPE ) S32 Playoff Predictions ( 1 TPE ) Earned TPE: 27 New Pre-regression Total TPE: 440 Post-Regression ( 60% ) Total TPE: 176 -------- Tier 6 Equipment ( 30 TPE ) AC #240 ( 2 TPE ) Free Holiday Training ( 5 TPE ) Earned TPE: 37 TPE TPE Total: 213 TPE Adjusted Attributes & Traits: (MIN:55)(MAX:95) Strength: 80 (MIN:40)(MAX:70) Agility: 40 (MIN:1)(MAX:1) Arm: 1 (MIN:40)(MAX:80) Intelligence: 40 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:95) Tackling: 75 (MIN:35)(MAX:65) Speed: 50 (MIN:20)(MAX:50) Hands: 38 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:45)(MAX:80) Endurance: 70 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:40)(MAX:80) Competitiveness: 40 Available Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) SpeedRusher (req. 65 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE) Purchased Traits: New TPE Total: 213 Banked TPE: 0 RE: (S21) - Otis Allen - DT - Updates - krazko - 01-02-2022 Updated! Total TPE: 213 Banked TPE: 0 RE: (S21) - Otis Allen - DT - Updates - KoltClassic - 01-05-2022 Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point AC #241 ( 2 TPE ) Weekly Training #241 ( 5 TPE ) Earned TPE: 7 TPE TPE Total: 220 TPE Adjusted Attributes & Traits: Speed: 50 -> 53 ( 6 TPE ) (MIN:55)(MAX:95) Strength: 80 (MIN:40)(MAX:70) Agility: 40 (MIN:1)(MAX:1) Arm: 1 (MIN:40)(MAX:80) Intelligence: 40 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:95) Tackling: 75 (MIN:35)(MAX:65) Speed: 50 -> 53 (MIN:20)(MAX:50) Hands: 38 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:45)(MAX:80) Endurance: 70 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:40)(MAX:80) Competitiveness: 40 Available Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) SpeedRusher (req. 65 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE) Purchased Traits: New TPE Total: 220 Banked TPE: 0 -> 1 RE: (S21) - Otis Allen - DT - Updates - Eldorian - 01-08-2022 Applied TPE: 219 Banked TPE: 1 Total TPE: 220 Updated! RE: (S21) - Otis Allen - DT - Updates - KoltClassic - 01-15-2022 Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point AC #242 ( 2 TPE ) Weekly Training #242 ( 5 TPE ) S33 Mock Draft ( 6 TPE ) Earned TPE: 13 TPE TPE Total: 220 -> 233 TPE Banked TPE: 1 Adjusted Attributes & Traits: Speed: 53 -> 63 ( 13 TPE ) (MIN:55)(MAX:95) Strength: 80 (MIN:40)(MAX:70) Agility: 40 (MIN:1)(MAX:1) Arm: 1 (MIN:40)(MAX:80) Intelligence: 40 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:95) Tackling: 75 (MIN:35)(MAX:65) Speed: 53 -> 63 (MIN:20)(MAX:50) Hands: 38 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:45)(MAX:80) Endurance: 70 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:40)(MAX:80) Competitiveness: 40 Available Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) SpeedRusher (req. 65 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE) Purchased Traits: New TPE Total: 233 Banked TPE: 0 RE: (S21) - Otis Allen - DT - Updates - Eldorian - 01-16-2022 53->63 would cost 20 TPE (it's 2 per) so instead I am moving you from 53 to 60 for 14 TPE. Applied TPE: 233 Banked TPE: 0 Total TPE: 233 Updated! |