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(S25) - Ultimus Week - Printable Version +- [DEV] ISFL Forums (http://dev.sim-football.com/forums) +-- Forum: Player Development (http://dev.sim-football.com/forums/forumdisplay.php?fid=8) +--- Forum: Point Tasks (http://dev.sim-football.com/forums/forumdisplay.php?fid=92) +---- Forum: Archived Point Tasks (http://dev.sim-football.com/forums/forumdisplay.php?fid=53) +---- Thread: (S25) - Ultimus Week (/showthread.php?tid=27221) |
RE: (S25) - Ultimus Week - Dagumpa - 11-17-2020 13) If we're talking about adversity, we have to talk about those Sabrecats from San Jose. When I say people don't like those cats, I mean people don't like those cats. They see those cats walking down the street one way, they go the other. They see those cats eating at McDonalds, they go to Burger King. They see those cats managing their portfolio and assets using Bank of America, they use Chase. The Sabrecats have been doubted, I'd argue, more than any other team in recent memory. They were doubted in S24, they were doubted in S25, and chances are they will be doubted in S26. Does that mean that they will three-peat? Well...I hope not, but we'll see. Any whom, when those cats walked through the door at the start of this season, people were expecting less of them, as usual. Even after winning Utlimus the previous season, the skeptics were skeptical and the cynics were cynical. The players were also playin and the haters were hatin. The King and Queen went back to the green. But you can never go back there again. San Jose did not end up playing very stellar ball, for that matter. They ended the season with a stout chicken's record of 9-7, just enough to flummox them into the postseason. In the wildcard, the Kitties played a close one against the Bandana Express and narrowly won out in OT 33-27. The Kitties then went on to play the much more imposing mammal: the Otters. Many believed this matchup would prove to be a bit too easy for the Otters. It was not easy. Nothing easy. We going to Game 7, baby. Sabrecats won 23-14. First comes love, then comes Ultimus. The heavily-favorited Yeti looked to secure their first title since S22. They couldn't. Because the Cats smacked them around on both sides of the ball and sent those Yeti back to the alps of Colorado 34-17. It was one of those surreal moments to watch them win another ring after getting so much dissing. Like the kid who was bullied all the time in 4th grade hooking up with a Senior while in Middle School. I still have no clue how Tommy Brandankowicz pulled that off. That kid had pimples, droopy eyes, green hair, all the things that the chicks do not dig. So yeah, despite all the hate they got, the Sabrecats went out and played ball. Kudos to them and here's to a mediocre S26 regular season that ends up with them somehow winning Ultimus again. Code: 425 Words 16) Why should I be nominated for awards? Well, I’m so glad you asked. Statistically, I believe S25 was my best season. I know that I broke the single-season tackle record in S24, but I guess that wasn’t enough to win me sh*t. Plus I was on a team that went 3-13 so it wasn’t for much. I had much less tackles (is that correct grammar?) in S25 than I did in S24: a difference of 158 and 113 to be exact. But, I quadroubled my sack total from the previous season with 10 sacks. I also finally got TFLs (3) and there were some passes that came my way that, let’s just say, didn’t hit the mark (10 PDs). Now I understand that there was a linebacker this season that had *checks notes* 20 sacks, 20 passes defended, 3 interceptions, and 121 tackles this season...I don’t have anything to follow that up, that man’s winning everything. BUT, if there’s one thing that I have that no other player in the league has, it’s a lot of heart, a lot of courage, and an encyclopedic knowledge of Jimmy Smits’ acting career. Although I’m not too good with numbers. I’d love to win at least one award in my career. It would actually make all of this worth it. Code: 222 Words 30) Expansion is a hectic time for any sim league. There has to be numerous adjustments made in order to fit those teams into the, potentially, already pretty hefty scheduling and seeding. For the best teams in the league, it’s a fun time to kick back and watch everyone else flail their arms around as they try to figure things out for these new teams. Those people remain unfazed because they know it’s an extra 2-3 wins guaranteed for them that season. But for everyone else, it’s a good time to count your blessings that you don’t become one of those fateful teams who loses to an expansion team. Luckily for the Hawks...we were one of those teams. But I digress. At the start of the season, it looked as though the Fire Salamanders might actually be a team worth clout. Well, a 3-5 start isn’t terribly noteworthy but it’s worth something when the adjacent expansion team is 0-8. But just as wind changes, so did the fates of those two expansion teams. The Fire Salamanders found no more wins through the rest of the season. The Silverbacks, on the other hand, went 4-2 in their last 6. So who was the better expansion team you may ask? I dunno. There’s still plenty of time to gage things for both of them. Uh, yeah...good luck to them. Code: 226 Words RE: (S25) - Ultimus Week - katarn22 - 11-17-2020 2) This week will see the S25 Ultimus and Ultimini races begin in earnest. In 800 words or more, recount any of the previous playoff cycles of either league. How did each team arrive at the playoffs? Were there any dark horse or Cinderella teams that went unexpectedly far, or any presumptive favorites that fell flat? How did the title game play out, and which players made their mark on the field? Tell the story of those playoffs as completely as you can. Do not simply recount your own experience in those playoffs or that of a singular team. Before I begin, I would just like to take a moment to congratulate both the Tijuana Luchadores and San Jose SaberCats on their Ultimini and Ultimus victories, respectively. While being on the losing side in both of those matches stings, I am proud of the Royals and Yeti for their successful seasons. Twenty five seasons have now been completed in the ISFL, and each one has a story behind it. Between the ISFL and DSFL, there are almost 50 different seasons to choose from. However for this point task, I am choosing to focus in the DSFL. Specifically the Season 5, Ultimini-winning Palm Beach Solar Bears. While obviously a team wins the Ultimini every year, I think that their story is perhaps one of the more interesting ones. If you are like me when I first heard about this, you may be thinking “Who are the Palm Beach Solar Bears and where are they now?”. Fear not, I have the answers. The Palm Beach Solar Bears were a team in the DSFL from season 5 all the way through season 17. In today’s DSFL, the Palm Beach Solar Bears rebranded to the Myrtle Beach Buccaneers (who, coincidentally, just recently rebranded to the Bondi Beach Buccaneers). Why the rebrand? Well it just so happens that there’s an ECHL hockey team in Florida with the same exact name and logo. Weird coincidence. Anyway, season 5 was also the Solar Bears first season in the DSFL after replacing the short-lived Chicago Blues. Given the league’s relatively short existence at this point, a lot was still being worked out within the sim. At the time, it was decided that the Solar Bears would be the “guinea pig” team of the DSFL, used to test different player builds. The justification for this lied in the Solar Bears’ user composition: all bots. Not a single human user was on the season 5 Palm Beach Solar Bears, which makes their Ultimini victory that much more interesting. Taking a look at the index for the team, we can see that they had a less than ideal start. The Solar Bears were 0-4-1 in their first 5 games, tying in their fifth game. While the index unfortunately does not detail it, it is at this point that I imagine some changes were made in player builds or strategy. After a terrible start, the Solar Bears would achieve an 8-1 record through their remaining 9 games, with the single loss coming from a matchup with their eventual Ultimini rival the Portland Pythons. On top of that impressive win streak, the Solar Bears led the league in every major offensive and defensive category except scoring defense (which they were second) and rushing defense (which they were third). After asking some league veterans about this team, I was told one reason for their success was the testing done with offensive linemen. The Solar Bears apparently had the heaviest offensive linemen in the league. As a result, they had some incredible rushing performances like their 313 yard’s rushing in an away victory, 47-14, against the Kansas City Coyotes. Interestingly, the Solar Bears did allow the second highest number of sacks in the league that season with 38. However, this could be due to the sheer number of offensive snaps the team was taking. In the West, the Solar Bears would win their division with a record of 8-5-1. In the East, their eventual Ultimini opponent Portland Pythons would finish even better at 10-6. The Pythons, however, did have human players and put together a respectable season, I assume without any build changes midway through. The Pythons, like the Solar Bears, were at the top of both their division and the league statistically. Also like the Solar Bears, they started off poorly at 0-2, but finished with an 8-1 run to make the playoffs. Once in the playoffs, the Solar Bears would handily defeat the Tijuana Luchadores by a score of 27-3, largely on the back of their quarterback Jim McMahon. Side note, since the Chicago Blues became the Palm Beach Solar Bears, all of the bots are named after real Chicago Bears players. McMahon threw for 265 yards and 2 touchdowns. In the East, the Pythons escape with a 14-10 victory over the Seawolves. This game was more of a defensive struggle, with no scoring occurring in the second half. On to the Ultimini game, where the Pythons would jump out to an early 10-0 lead over Palm Beach. However, Palm Beach wasn’t out of it yet and would manage to score twice in the second quarter, making the score 14-0. Both scores were touchdown throws from Jim McMahon. The second half featured the teams exchanging field goals, making the final score 17-13. The Solar Bears offensive line advantage was certainly on display this game, as they had more than double the number of pancake blocks than the Pythons had. The real takeaway from this write-up, however, is that a team composed entirely of bots managed to defeat a team with real, human players on it. Inconceivable now, but it happened and is part of DSFL history. Code: 854 words RE: (S25) - Ultimus Week - 37thchamber - 11-17-2020 Today I want to talk about league economy. In recent seasons, there have been concerted efforts to, and I quote "remove money from the league economy" ... some of these work fairly well, like Dotts trading cards... others, not so much. As a general rule, if you want people to spend money, they need to have something to show for it. There needs to be something they want to buy. I think this is part of the problem with the current methods: plenty of people simply don't care for betting or trading cards. So I'm thinking about things that I would maybe want to buy. Some of these ideas have been floated in the past, some have not. I'm talking things like allowing members to buy PT passes, or something to delay regression, or even legal multis. I'm going to examine all these ideas, as well as a few others, and break down why they would or would not be good ideas. Fair disclosure: as of the time of writing this, I'm probably in like... the 95th percentile, as far as bank goes. While I don't think I have any obvious biases in favour of the richer members of the league, it's also impossible for me to not be biased in some way about these options, considering I've not had to worry about my league earnings for about ten seasons now. The first, and most obvious option for additional purchase options, in my opinion... is the PT pass. We already acknowledge that certain league jobs require enough of a time commitment that it's fair to reward these users with a means to earn the regular 3 TPE from point tasks, without actually having to take the time to do the point task. There is little to no downside to allowing users to purchase that privilege. A user who spends league cash to get a PT pass doesn't gain anything. Their TPE earning potential is the exact same amount as any other user. It also grants flexibility. Considering the overwhelming majority of cash is earned through media, all we'd really be doing is trading a short, but specific piece of media for a longer, more freeform one in most cases. Of course, you'd have to come up with some fair appraisal of time taken in a league job to warrant a PT pass, then translate to time spent writing an article... but I can't imagine many would find fault with something like 2m per week. Why 2m? Well, if you imagine that someone could simply write a 600 word article instead of doing a 250 word point task, that would be a payout of about 1m ... so charging 1m for the PT pass wouldn't remove cash from the economy. However, 2m is still an acceptable hit -- especially for those of us with nine figure balances -- when you just don't want to write a PT. Another fairly easy to justify option would be the regression delay. Pay a large sum to offset regression by one season. Then resume as normal the following season, with the relevant hit for that year, plus a premium of say... 10%. I've already crunched the numbers on this and at best, you could use this option to prolong a career by one more season than would normally be possible. But, you'd have to pretty much max earn for 13 seasons, and then play out your final two seasons at sub 400 TPE levels... which is generally bad, and only of any real use if you're chasing a volume record. The alternative would be to prolong your "peak" and use the pass in the second or third year of regression to keep your TPE near or above 1k for an extra season. I don't think this is a massive advantage to the super rich because it really doesn't change that much. At best, you'd have a veteran playing at rookie/sophomore levels in a position like kicker, defensive line or wide receiver, because lower TPE won't be as much of a disadvantage there. This does violate the fairness rule in the sense that it allows certain players to amass more applied TPE ... but at best, a player exercising this option would either be really good for one extra season, but then flame out quicker. Without the premium, this option becomes more of a max earners' club option to make it even harder for everyone else to catch them. But with the premium... you have to decide whether the trade-off of an extra year at prime levels but retiring at year 12 is better than playing 14 seasons, but three of them at rookie/sophomore levels rather than the one or two a normal career would have had. Legal multis are tricky, because while they would absolutely drain cash out of the economy -- they'd have to be exorbitantly expensive -- you'd also have the problem of potentially having three super users effectively fill all skill positions on offense for a team (for example), making them damn near impossible to beat. I'm not a fan of anything that might encourage "super teams" so I'm not sure this is a good idea. You'd have to have other restrictions in place, like if a team has a player with a multi, the multi has to be on the opposite side of the ball to their first player... and maybe even limit the amount of multis allowed on a single team. For me, it's not worth the hassle. Another option would be additional tiers of equipment -- though this would again have to be exorbitant. If a new tier of equipment granting 50 TPE was introduced, for example, it would have to cost at least double the current highest tier to make this work in terms of removing cash from the economy. The knock on effects would be potentially more "waffle media" with people padding word count, and also potentially an increased importance on contract money... though the latter isn't particularly likely while it's still easy to make money from media/wiki etc. Increasing the number of available equipment tiers would put new users at a large disadvantage, however. This could be mitigated through rookie tasks perhaps -- add a couple more tasks and award an "equipment voucher" (redeemable for equipment of a specific tier) to users who complete all tasks maybe -- but there would still be a noticeable handicap. Perhaps not a good idea. The notion of recreate TPE has been contentious for a while too, but perhaps this could be workable. What if, on retirement, users with a balance of at least a certain threshold, were given the option to keep their bank balance, or trade it in for a one-time bonus of 5% their max TPE (up to a max of say, 50 TPE) to be redeemed on their recreate after they play 1 season in the ISFL? The reason for the delay is so that a user with recreate TPE doesn't have a huge advantage over true rookies when it comes to rookie awards, or even in the DSFL -- where a quicker start could be the difference between winning the Ultimini and finishing bottom of a conference. You could even spread the TPE over multiple seasons with a max bonus of 10-15 per season, if maintaining some semblence of equality of growth is important. Economically, this could encourage users to write more media to reach the threshold, but also potentially lower the quality of media, or reduce a user's willingness to spend once regression hits. It's an option, but would probably need a lot of consideration to find the right balance. The other idea I had was to allow users to create brands, for a fee, and transfer some of their balance to the brand. Then, brands could sign users with their balance, and that signing cash goes into a pot. Brands could then compete in an off-season tournament -- not necessarily a football bracket, either -- for bragging rights and so on, with all players on the winning team getting either a fraction of the money in the pot, or a TPE reward depending on the money in the pot. Now, this is easily the most work-intensive to set up... but it could be a lot of fun and a major boost to the media section. There are problems, of course. Like how winnings are determined, and finding ways to run the off-season tournaments etc (I kind of imagined it a bit like the Rucker, but for football at first; then I thought "what if sometimes it was a basketball tournament?" and so on... but never mind that). I can also imagine some would protest the potential TPE winnings -- though imo it would be no different to having TPE winnings for fantasy football -- so there would be some kinks to work out, probably. But it's an idea. Anyway, I'm sure I'm way over the 800 word mark at this point, and this probably would have been a good media article... but hey, it's not like I need the money. RE: (S25) - Ultimus Week - Count chocula - 11-17-2020 2.5 TPE - SHL Task RE: (S25) - Ultimus Week - Birdman - 11-17-2020 SHL Affiliation - LordBirdman RE: (S25) - Ultimus Week - GlimsTC - 11-18-2020 https://soundcloud.com/user-955816441/the-line-man-ep2-ultimus-week Tier 1 podcast done with @Buttersqauch101 and @WhatAmUs I did a 20 minute segment on Task 4 in it at timestamp 51:28 RE: (S25) - Ultimus Week - WhatAmUs - 11-18-2020 Tier 1 PODCAST with @Buttersqauch101 and @GlimsTC! 20 Min each on the tier 1 topics. WhatAmUs: Tier 1 Task 1 Butters: Tier 1 Task 1 Glims: Tier 1 Task 4 LINKS: SOUNDCLOUD ANCHOR RE: (S25) - Ultimus Week - nour - 11-18-2020 Code: 3) For any team, certain players and users have gone above and beyond, shaping the legacy of the franchise. Choose any ISFL or DSFL team, aside from Berlin and New York, and create a Mount Rushmore for that team. Who in your mind are the four most noteworthy figures of the team’s history? Why does each one of your included figures deserve that recognition, and how did each of them make their mark? I think the easiest team to create a Mount Rushmore for would be the Orange County Otters. They have such a rich and diverse and powerful history that is filled with with some of the ISFL's greatest names. When I think of successful players who are the face of the league, I'm thinking Orange County Otters. For starters, you have Garfield Despacito Jr. who is such a phenomenal wide receiver and also happens to be my good friend! Garfield Despacito Jr. is an important presence in the team's LR, always keeping the team together like crazy glue keeps 2 planks of wood together. This locker room would be dead without him! He's also very versatile, being able to play inside, outside, up and down, and even side to side. His speed allows him to make the deepest catches and that opens up the field for everyone else. You could throw a football out of the stadium and into the parking lot and Garfield Despacito Jr. would still catch it. I mean, its disgusting. He's also got a winning smile and that makes him great for talking to reporters and representing the team in photos with the fans! Skao Anazibf of the SHL is a known BIG Orange County Otters fan, and he LOVES Garfield Despacito Jr. Next we have Prince Vegeta. He is really really cool, because he is named after my favourite Naruto Shippuden character: Deku D. Luffy. Prince Vegeta plays the position of strong safety, which is how you know you can count on him because he's safe and he's strong. Prince Vegeta can do everything! They jump, they run, they catch, they throw, and they also know when to rest when they need to. Prince Vegeta has also contributed so much to the Orange County Otters monetarily, by supporting the franchise when their ticket sales were at an all time low. He's actually an investor in the franchise considering how much he has donated to their daily operations. Not only that, but Prince Vegeta is a long term veteran who has played no where else his entire career! This dude is just synonymous with Orange County, you can't even have a conversation with someone at La Caretta Supermarkets withoui them bringing up Prince Vegeta, I mean they really love the guy. He has made such a big impact on the team, the city, and dare I say even the state of California. He will be immortalized in Orange County fame. Thirdly, we have Goat Tank, one of the original members of the Orange County Otters. I mean he's literally a goat and a tank how can you not be impressed by this man. Goat Tank plays the position of Defensive Tackle, and boy does he do it real good. He is a defensive stalwart who almost singlehandedly shuts down opposing teams' rushing offenses. This man is a heavy, HARD hitter, he absolutely lays dudes out! He will strip you of the ball faster than you can say "Garfield Despacito Jr."! Not only that, but he is also so god damn fast. I mean this dude is a bullet, he can run 50 yards in 0.3 seconds, or at least it feels like! The wide receivers will be like "haha, I have caught the ball and now no one will catch me!" and then BANG! Goat Tank says "No no no, I will catch you!". And the craziest part, is that he does! He is also a big presence in the local Orange County charity circuit. He is always ready to visit hospitals and say hello to the sickly children, or buy a bunch of cans of kidney beans to donate to the food drives, and one time, he even bought an entire Apple store's stock to supply a high school with brand new equipment for their educational experience. This guy loves Orange County, and Orange County? Oh yeah, they love him too. Fourthly, lastly and certainly not leastly, we have my good friend, mentor, surrogate father and Orange County Otters Alumni, Robert Phelps! Holy moley was this guy so so good for the otters. He played the position of wide receiver and dare I say he was even better than Garfield Despacito Jr! Robert Phelps was a recipient of many awards in the NSFL (this was before they became the ISFL), such as Wide Receiver of the Year, NSFL Pro Bowl 2016-2019 AND LETS NOT FORGET three-time ultimate trophy winner in 2019, 2020 and 2021! Wow this guy has so much hardware he should open up a Home Depot! He also has over 8000 receiving yards which is a big amount for a player of his calibre! He stood above not only his teammates in talent, but quite literally the entire league. This man does not know when to quit. Unfortunately, he quit the league in 2024, to focus on his family. But his impact on Orange County will remain for the rest of our lives! RE: (S25) - Ultimus Week - TheRocheLimit - 11-18-2020 #13 The landscape of any sports league can change quite a bit in three seasons. Once great teams may falter and lower tier teams may rise up. The ISFL is no different. In three seasons we will be witnessing one of the great dynasties in league history beginning to take shape. The New York Silverbacks have the talent, the youth, and the front office to turn a recently created expansion team into a powerhouse. How, you may ask? Like this: New York has some of the best young players in the league. Led by rookie quarterback Sam Howitzer, the Silverbacks offense has big play ability. Howitzer and rising star Jackson Kingston have already begun to build a strong connection with Kingston tying for the league lead in receiving touchdowns in the duo's first season together. As the years progress the two should gel even more, and that should frighten every defense in the league. Speaking of defense, the Silverbacks have young playmakers all over the field. Rookie Hank Winchester led the league in tackles during his inaugural campaign and fellow first year player Dukburg QuakStak was a force all over the field. The young defensive studs are mentored by the great Bubba Thumper and the pretty good Jack Banks. While those veterans may not be around for the entirety of the dynasty they are helping to lay what should prove to be a championship foundation for years to come. Perhaps the biggest advantage this team has, however, is in the front office. General Managers Woelkers and Bwestfield have already built a fantastic team from the ground up, and the future should show that they are more than capable of turning an expansion team into a perennial contender in short order. Speaking of expansion teams, we should see a few more teams joining the ranks within the next three seasons. I believe the league will expand by two more teams and it should be exciting to see where these teams are located. I'd predict that we'd have one more team from North America and one team located internationally. I'd like to see the Wichita Warriors (decked out in green and gold) join the NSFC and the London Bulldogs (in the red, white, and blue of the Union Jack) in the ASFC. This would give the league one international team in each conference. As the league expands even more additional international teams could and should be added. In three years the league could look quite different. Two new teams. Another international location. And, most importantly, the beginning of a New York Silverbacks dynasty. (~430 words) #21 ![]() #23 ![]() RE: (S25) - Ultimus Week - KingSean - 11-18-2020 6) Write 800 words or more on something that interests you. It could be related to statistics, to a league issue you take seriously, or a niche part of history that doesn’t fit neatly into either of the above categories. This must be directly related to the league, so don’t wax 800 words about your team’s Werewolf server. Be warned that freedom comes with risk, and this category will be judged especially stringently for anyone trying to spew complete nonsense. Main Question - What are the trajectory and the strategy of building a great WR? Since my player is a WR, I am interested in the question how to develop a great WR. The best way to answer the question is to compare the players’ build data and their performance. Here I just provide a descriptive thing to show the preliminary thoughts on the question. D. Howlett, W. Lim, and M. Witheblock got the highest yards in S25. Their TPEs are 702, 928, 943; their draft years are S23, S22, S21; their key attributes (strength, agility, speed, hand, endurance) are (65, 83, 100, 90, 80), (65, 90, 100, 90, 86), (65, 90, 100, 90, 90). D. Howlett achieved the highest efficiency in using his TPEs, measured by Yards/TPEs. The key difference between D. Howlett and other two is that D. Howlett did not develop his intelligence at all, still at around 40, while the other two had 75-80 intelligence. D. Howlett saved around 70 TPEs in developing intelligence. Maybe a dumb WR is still a great WR? W. Lim, J. Kingston, and J. Podolak got the highest TDs (15 TDs). Their TPEs are 928, 766, and 1098; their draft years are S22, S23, and S19. Their key attributes (strength, agility, speed, hand, endurance) are (65, 90, 100, 90, 86), (65, 80, 100, 85, 85), and (65, 90, 100, 90, 100). Across the players, their builds are very similar. After staying in the league for 5 seasons, the attributes just look the same. When variation is small, analysis becomes hard. The top WRs in ISFL have at least 700 TPEs. D. Howlett was drafted in S23, delivering 1646 Yards and 11 TDs; J. Campbell was drafted in S24, delivering about 1186 Yards and 7 TDs. Suppose a user can make around 200 TPEs every season, the player can deliver the top performance after about 3-4 seasons (6-8 months). Patience matters. What happens after tremendous patience also matters. The S23 WRs have around 700 to 800 TPEs, and the top S22 WRs have around 900-1000 TPEs. When a player gets to around 1000 TPEs, the player’s attributes are nearly maxed out, so the room for improvement is very small. The most seasoned WRs are from S19: J. Podolak, D. Thomas-Fox, and R. Gordon. Their TPEs are around 1000. On average a season takes about 2 months. A player needs to spend around 4 seasons (8 months) before he can deliver nice stats in ISFL. For the current S19-20 players, they have been in the league for one year. ONE YEAR! It seems a great time span to overcome the current pandemic. The current number of WRs in S21, S20, S19, and S18 are 4, 2, 3, and 1, as opposed to 9 players from S23 and 10 players from S22. It might be caused by some coincidence, and it might be caused by the feeling of emptiness after achieving the culmination of the career. If you have already maxed out the TPEs, what else you expect to do for your player? Well. This question is definitely too early for me, but it is a good thing to keep in mind. Let’s check the early career stuff first. Focusing on the S25 WRs, the top three WRs are O. Holloway, D. Batista, and M. Walker. They have 383, 440, and 392 TPEs, ranging between 300 and 400. Their key attributes (strength, agility, speed, hand, endurance) are (50, 75, 85, 80, 71), (73, 75, 89, 80, 71), and (60, 75, 95, 75, 71). B. Bawlls made 43 yards with 318 TPEs, with the lowest Yards in S25, and his attributes are (80, 67, 80, 50, 70). Comparing their attributes, we can roughly get the intuition again that a good WR does not need a very strong body. Speed and hand are important at an early stage. Focusing on the S24 WRs, there are only three WRs: J. Campbell, K. Brown, and T. Raimon. Their TPEs range between 500 and 600. Their key attributes (strength, agility, speed, hand, endurance) are (58, 80, 100, 87, 70), (52, 80, 95, 85, 75), and (70, 80, 95, 90, 71). Campbell delivered 1186 Yards and 7 TDs, and Raimon had 308 Yards and 0 TD. The key difference between the two players is again Strength and Intelligence. Campbell’s strength and intelligence are (58, 50), while Raimon’s is (70, 76). Here is my personal opinion about a perfect WR build. 400 TPEs. The attributes of the best WR (Str, Agi, Spd, Hnd, End) build might be around (40, 70, 95, 85, 70). Note that the strength is still relatively weak, and I tend to think that intelligence does not matter to a WR. The key is to develop the most important attributes: speed and hand. 600 TPEs. The best WR build might be around (50, 80, 100, 90, 75). Intelligence still does not matter much. We just need to get the maximum speed and hand quickly. I tend to believe that the TPEs spent on strength might be a bit wasted at the early stage. Although the upper limit of endurance is 100, I still doubt the importance of this attribute to a WR. 800 TPEs. The best WR build might be around (60, 90, 100, 90, 90). The attributes of the WR will be mainly limited by the maximum constraints imposed by the league, rather than the TPEs. When the player gets too many TPEs to spend, maybe he can consider developing the kick power, or pass blocking? Who knows. Well. these are just my personal opinions about the player build. Words: 910 Words. |