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*Salary Cap Proposal - manicmav36 - 08-03-2017

(08-03-2017, 10:17 AM)Blaster Wrote:NFL players dont use 1m every week for training. Definitely need more money, 120m minimum imo

True, but they also don't get $1 million for writing a 600 word article whenever they want, as many times as they want.


*Salary Cap Proposal - Blaster - 08-03-2017

(08-03-2017, 10:41 AM)manicmav36 Wrote:True, but they also don't get $1 million for writing a 600 word article whenever they want, as many times as they want.

Right but how often is someone going to write 600 words realistically? Once a week probably not even.


*Salary Cap Proposal - Silver Fox - 08-03-2017

The current cap is actually $65M, not $60M.

That said, what is the goal here? If elite players, who generally stick around more and have more knowledge of the community, are suddenly paid upwards of 10M, why would they write articles? You have less incentive to do anything to generate content for the community, because you don't need the money. I would argue that we don't want anyone to have a high salary, exactly because it forces people to generate content for the community to enjoy.

And why would we pay rookies less? "Hey new guy, welcome to the community. We don't pay new people anything, so you'll be making articles and graphics constantly to afford equipment while the elite look down, judging. Wait! Come back! I swear, this is fun!"


*Salary Cap Proposal - Blaster - 08-03-2017

Rookies should still be paid the same. Thats perfect amount for a rookie. But 10m is a good amount for a veteran... they still have to make articles.


*Salary Cap Proposal - kckolbe - 08-03-2017

I wanted to take some time on this one. I think the salary cap is what makes football my favorite sport, so naturally I want to see that same importance in NSFL.

Pros of jumping the salary cap:
- More of a pay gap between the league's best/most positionally scarce players and the worst/most common.
- Allows GMs to focus more on managing their teams/players without letting their own player slide in value.
- Allows more flexibility in team-building and exciting free agencies

Cons:
- Makes players on minimum salaries a potentially unbalancing factor.
- Screws over players who just signed long term deals.
- Screws over teams like the Legion, whose cap space is currently the only advantage they have to look forward to, as this extra money guarantees that no upper tier team has to let a player go for cap space for at least 4 more seasons.

Assessment:
The idea clearly has merit, but almost tripling the cap in two years time is a reckless idea. Maybe if the increase were smaller, and continued over a longer stretch of time it would work. Additionally, the minimum deals of higher tier players would need to be increased aggressively, perhaps doubling the increase for each tier. We can't have rookies making more than T3 players (which will be happening in S3 at the moment). We have to consider what kind of impact this would have on league jobs, as doing them would no longer be necessary for financial gain. Would we still have the same level of support?

I don't want to say yea or neigh to this, just wanted to make sure certain things were taken into consideration.


*Salary Cap Proposal - Silver Fox - 08-03-2017

(08-03-2017, 10:15 AM)Blaster Wrote:Rookies should still be paid the same. Thats perfect amount for a rookie. But 10m is a good amount for a veteran... they still have to make articles.
I meant in terms of comparison to the proposed new pay for veterans, 10-15M vs 2-3M. Plus a lot of vets have league jobs, so there's another 4M. I mean, there's just no reason to increase the cap and cause less content to be generated. Content is the only interesting part of the league.


*Salary Cap Proposal - Rabidsponge21 - 08-03-2017

Realistically the cap should sort of function like this long term.

Certain TPE levels = Certain required pay (We do this in the SHL - Hocket sim league)
This means teams can't hoard ALL the top players and sign massive contracts. You choose to either keep your current squad together, or you leave space to tempt FA's with.

There should be no limit to contract $$ if a team wants to pay someone 25 Million thats their choice.

I would think a high level player should be able to sign a contract that should cover 5-6 weeks of training and not hamper a team to badly. If a team has 10+ players who are at the magic high TPE the team should be able to swing it for the minimum of their TPE but not much more. Would this mean the Salary cap needs to be raised yes. To what number? Im not sure.

If we say there is maybe a total of 25? Positions per team.

10 of those have I dunno 800 TPE so they cost a team at a minimum 5M per season. (50M)
10 are between 300-799 so they cost a team between 2-4M per player - Lets say 3M each (30M)
5 Players are draftees 299 or less. They CAN be signed at a minimum of 1M per season, but can be offered more, Lets say they all get 2M (10M)

So there we have 90M across the board.

Maybe toss in 10-20M for wiggle room, Free agent lure room for teams, or even tossing some extra money for long term loyal players.

110M seems like a nice round number for teams then. If they can manage to convince their players to take min for their TPE they will have coin to play with. If they sign 2-3 players to big ass contracts, well they might have to sacrifice some of those 800+ players across the board. etc etc.

The point of this is to make it so the long serving players could at least have their weekly training covered, BUT they will have to still do media, or get those big contracts if they want equipment every season.


*Salary Cap Proposal - Blaster - 08-03-2017

(08-03-2017, 11:24 AM)Silver Fox Wrote:I meant in terms of comparison to the proposed new pay for veterans, 10-15M vs 2-3M.  Plus a lot of vets have league jobs, so there's another 4M.  I mean, there's just no reason to increase the cap and cause less content to be generated.  Content is the only interesting part of the league.

I can see your point and as mentioned above, I think a slow change is probably the best move. I agree a big change would mean no more contribution to the league. 60 -> 80m is more of a realistic change.


*Salary Cap Proposal - Silver Fox - 08-03-2017

(08-03-2017, 10:29 AM)Rabidsponge21 Wrote:Realistically the cap should sort of function like this long term.

Certain TPE levels = Certain required pay (We do this in the SHL - Hocket sim league)
This means teams can't hoard ALL the top players and sign massive contracts. You choose to either keep your current squad together, or you leave space to tempt FA's with.
There are in fact minimum pay requirements:
A player’s minimum contract amount is determined by their TPE total upon signing, as follows:
Tier 6 (1000+ TPE) - $5,000,000
Tier 5 (800+ TPE) - $4,000,000
Tier 4 (600+ TPE) - $3,000,000
Tier 3 (400+TPE) - $2,000,000
Tier 2 (200+ TPE) - $1,000,000
Tier 1 (<200 TPE) - $500,000

That said, not much differentiation for another season or 2, since the league is so young.


*Salary Cap Proposal - Rabidsponge21 - 08-03-2017

(08-03-2017, 11:36 AM)Silver Fox Wrote:There are in fact minimum pay requirements:
A player’s minimum contract amount is determined by their TPE total upon signing, as follows:
Tier 6 (1000+ TPE) - $5,000,000
Tier 5 (800+ TPE) - $4,000,000
Tier 4 (600+ TPE) - $3,000,000
Tier 3 (400+TPE) - $2,000,000
Tier 2 (200+ TPE) - $1,000,000
Tier 1 (<200 TPE) - $500,000

That said, not much differentiation for another season or 2, since the league is so young.


Thanks for that, sorry I missed that.