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Injuries - Printable Version +- [DEV] ISFL Forums (http://dev.sim-football.com/forums) +-- Forum: Community (http://dev.sim-football.com/forums/forumdisplay.php?fid=5) +--- Forum: Discussion (http://dev.sim-football.com/forums/forumdisplay.php?fid=33) +---- Forum: Suggestion Box (http://dev.sim-football.com/forums/forumdisplay.php?fid=34) +----- Forum: Archived Suggestions (http://dev.sim-football.com/forums/forumdisplay.php?fid=349) +----- Thread: Injuries (/showthread.php?tid=4432) Pages:
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Injuries - tlk742 - 09-10-2017 (09-10-2017, 08:37 AM)4D Chess Wrote:No way do I spend all of this time on my player only for him to rip an ACL on the first play of the season because Darren "Dirt" Smallwood puts a bounty on my head and one of his Sabrecats thugs comes after mePfft, as if I'd but a bounty on your head. I beat you on the field on a regular basis. Injuries - DeathOnReddit - 09-10-2017 (09-10-2017, 04:24 AM)Archon Wrote:Implying the Wraiths can't beat the Outlaws at home :rofl: :rofl: Implying the wraiths can beat the outlaws anywhere :rofl: :rofl: :rofl: :rofl: :rofl: Injuries - ElMachoNacho - 09-10-2017 Yeah, I think it's a cool idea, and would make depth in teams more significant, but I can see people flat out leaving if their dude is hurt for like 2 weeks. I think it's an interesting idea though... Injuries - timeconsumer - 09-10-2017 Unfortunately the sim gives us no control at all over the type of injuries sustained and the severity of them. You can only have them turned on or turned off. As much as I would like a little more realism and some need for roster depth, if your player gets knocked out for a full season I can not see that helping to keep people active and engaged. |