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*SaberCast Studios Interview Series Ep.3 - Printable Version

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*SaberCast Studios Interview Series Ep.3 - 7hawk77 - 09-15-2017

(09-15-2017, 10:56 AM)37thchamber Wrote:It's definitely possible.

I'm sure someone said personalities affect OVR too so I imagine they have some effect in the game engine itself, and it wouldn't surprise me if they missed a few instances where they're still considered.

Might fiddle with that later and see what happens. Just because.

Yeah I think this is pretty interesting.

Specifically because if all that stuff is turned off but not actually. We should just turn it on and normalize the values for everyone. (like 70 across the board)


*SaberCast Studios Interview Series Ep.3 - ErMurazor - 09-15-2017

(09-15-2017, 10:15 AM)7hawk77 Wrote:Yeah I think this is pretty interesting.

Specifically because if all that stuff is turned off but not actually. We should just turn it on and normalize the values for everyone. (like 70 across the board)

You can't edit them though. They're randomly assigned on creation.


*SaberCast Studios Interview Series Ep.3 - 7hawk77 - 09-15-2017

(09-15-2017, 11:17 AM)ErMurazor Wrote:You can't edit them though. They're randomly assigned on creation.


Pfft, Maybe YOU can't edit them.


Just gotta try harder B)

(I didn't know that, However I wonder if it's possible to change these values of the save sim file manually)


*SaberCast Studios Interview Series Ep.3 - ErMurazor - 09-15-2017

(09-15-2017, 10:21 AM)7hawk77 Wrote:Pfft, Maybe YOU can't edit them.


Just gotta try harderĀ  B)

(I didn't know that, However I wonder if it's possible to change these values of the save sim file manually)

That's possible.


*SaberCast Studios Interview Series Ep.3 - Sweetwater - 09-15-2017

(09-15-2017, 12:17 PM)ErMurazor Wrote:You can't edit them though. They're randomly assigned on creation.

I'm pretty sure if you turn them on you can edit them, then turn them back off.


*SaberCast Studios Interview Series Ep.3 - ErMurazor - 09-15-2017

(09-15-2017, 12:25 PM)Sweetwater Wrote:I'm pretty sure if you turn them on you can edit them, then turn them back off.

I thought you couldn't, but I can verify that later today.