[DEV] ISFL Forums
Customizing Archetypes - Printable Version

+- [DEV] ISFL Forums (http://dev.sim-football.com/forums)
+-- Forum: Community (http://dev.sim-football.com/forums/forumdisplay.php?fid=5)
+--- Forum: Discussion (http://dev.sim-football.com/forums/forumdisplay.php?fid=33)
+---- Forum: Suggestion Box (http://dev.sim-football.com/forums/forumdisplay.php?fid=34)
+----- Forum: Archived Suggestions (http://dev.sim-football.com/forums/forumdisplay.php?fid=349)
+----- Thread: Customizing Archetypes (/showthread.php?tid=4853)

Pages: 1 2 3 4 5 6


Customizing Archetypes - kckolbe - 09-24-2017

(09-24-2017, 08:16 AM)124715 Wrote:(MAX: 75) - Strength: 40 (max reduced 25 TPE from 80)
(MAX: 80) - Agility: 50 (max reduced 50 TPE from 85)
(MAX: 25) - Arm: 1
(MAX: 70) - Intelligence: 45 (max reduced 25 TPE from 75)
(MAX: 25) - Throwing Accuracy: 1
(MAX: 50) - Tackling: 25
(MAX: 86) - Speed: 55 (max increased 60 TPE from 80)
(MAX: 85) - Hands: 55 (max increased 50 TPE from 80)
(MAX: 40) - Pass Blocking: 25 (max reduced 10 TPE from 50)
(MAX: 50) - Run Blocking: 25
(MAX: 100) - Endurance: 65
(MAX: 25) - Kick Power: 1
(MAX: 25) - Kick Accuracy: 1

Remember, speed can not be increased by more than 4.


Customizing Archetypes - HalfEatenOnionBagel - 09-24-2017

(09-24-2017, 09:43 AM)timeconsumer Wrote:I want to play!

Player Archetype: Run Blocker
Player Attributes
(MAX: 100) - Strength: 97 8/15
(MAX: 75) - Agility: 68 (Max Increased 25 TPE from 70)
(MAX: 25) - Arm: 3
(MAX: 80) - Intelligence: 65
(MAX: 25) - Throwing Accuracy: 3
(MAX: 60) - Tackling: 45
(MAX: 70) - Speed: 52 (Max Reduced 25 TPE from 75)
(MAX: 50) - Hands: 30
(MAX: 95) - Pass Blocking: 78 (Max Increased 75 TPE from 90)
(MAX: 95) - Run Blocking: 77 (Max Reduced 75 TPE from 100)
(MAX: 100) - Endurance: 65
(MAX: 25) - Kick Power: 3
(MAX: 25) - Kick Accuracy: 3

Not as interesting for OL, but definitely now a better archetype than any other available.


Max Speed for run blocker is only 70 anyways
http://nsfl.jcink.net/index.php?showtopic=...w=findpost&p=19


Customizing Archetypes - timeconsumer - 09-24-2017

Derp. Whatever. Pull it from int.


Customizing Archetypes - HalfEatenOnionBagel - 09-24-2017

(09-24-2017, 10:26 AM)timeconsumer Wrote:Derp. Whatever. Pull it from int.

I like that strategy, I'd pull down Int to Max everything else. I mean how smart do we have to be? All we do is run into people.


Customizing Archetypes - 124715 - 09-24-2017

(09-24-2017, 11:19 AM)kckolbe Wrote:Remember, speed can not be increased by more than 4.

Yeah, that's right. A good restriction

(MAX: 75) - Strength: 40 (max reduced 25 TPE from 80)
(MAX: 80) - Agility: 50 (max reduced 50 TPE from 85)
(MAX: 25) - Arm: 1
(MAX: 70) - Intelligence: 45 (max reduced 25 TPE from 75)
(MAX: 25) - Throwing Accuracy: 1
(MAX: 50) - Tackling: 25
(MAX: 84) - Speed: 55 (max increased 40 TPE from 80)
(MAX: 87) - Hands: 55 (max increased 70 TPE from 80)
(MAX: 40) - Pass Blocking: 25 (max reduced 10 TPE from 50)
(MAX: 50) - Run Blocking: 25
(MAX: 100) - Endurance: 65
(MAX: 25) - Kick Power: 1
(MAX: 25) - Kick Accuracy: 1

Can you imagine me with 87 hands? I'd be even GOATier than I am now :yay:


Customizing Archetypes - kckolbe - 09-24-2017

(09-24-2017, 08:45 AM)124715 Wrote:Yeah, that's right. A good restriction

(MAX: 75) - Strength: 40 (max reduced 25 TPE from 80)
(MAX: 80) - Agility: 50 (max reduced 50 TPE from 85)
(MAX: 25) - Arm: 1
(MAX: 70) - Intelligence: 45 (max reduced 25 TPE from 75)
(MAX: 25) - Throwing Accuracy: 1
(MAX: 50) - Tackling: 25
(MAX: 84) - Speed: 55 (max increased 40 TPE from 80)
(MAX: 87) - Hands: 55 (max increased 70 TPE from 80)
(MAX: 40) - Pass Blocking: 25 (max reduced 10 TPE from 50)
(MAX: 50) - Run Blocking: 25
(MAX: 100) - Endurance: 65
(MAX: 25) - Kick Power: 1
(MAX: 25) - Kick Accuracy: 1

Can you imagine me with 87 hands? I'd be even GOATier than I am now  :yay:

You would definitely lead all TEs in yardage with this build. I really like how you made SERIOUS sacrifices to your blocking ability to be a more reliable receiver. With that lower pass blocking, agility and strength, LBs are going to get by you for sacks a LOT, but you'll also help move the chains a lot more, too.



Customizing Archetypes - HalfEatenOnionBagel - 09-24-2017

(09-24-2017, 10:52 AM)kckolbe Wrote:You would definitely lead all TEs in yardage with this build.  I really like how you made SERIOUS sacrifices to your blocking ability to be a more reliable receiver.  With that lower pass blocking, agility and strength, LBs are going to get by you for sacks a LOT, but you'll also help move the chains a lot more, too.

Eh they already get by him plenty so it's really not a big sacrifice. He may as well just be a WR


Customizing Archetypes - timeconsumer - 09-24-2017

Here's the one problem with all of this. It really makes the entire archetype system useless. You would be best served by picking the archetype with the highest useful TPE caps and then redistributing them as necessary for your particular build.


Customizing Archetypes - kckolbe - 09-24-2017

(09-24-2017, 08:57 AM)timeconsumer Wrote:Here's the one problem with all of this. It really makes the entire archetype system useless. You would be best served by picking the archetype with the highest useful TPE caps and then redistributing them as necessary for your particular build.

For SOME positions, it's a very real issue. For LB, for example, the archetypes are a bit more comparable in quality and it's more about role. I do think that some archetypes are ALREADY considered crap or great around the league, though. For example, you are an LT with a Run Blocker archetype, so aren't archetypes already kind of broken?


Customizing Archetypes - timeconsumer - 09-24-2017

(09-24-2017, 12:08 PM)kckolbe Wrote:For SOME positions, it's a very real issue.  For LB, for example, the archetypes are a bit more comparable in quality and it's more about role.  I do think that some archetypes are ALREADY considered crap or great around the league, though.  For example, you are an LT with a Run Blocker archetype, so aren't archetypes already kind of broken?

Yeah, there's a reason I moved to run blocker. I guess what I'm saying is right now some people can still make an argument for technician or pass blocker (athletic sucks). But if we did this there would be zero argument for anything but run blocker.