[DEV] ISFL Forums
Fix the RB at WR trick/exploit - Printable Version

+- [DEV] ISFL Forums (http://dev.sim-football.com/forums)
+-- Forum: Community (http://dev.sim-football.com/forums/forumdisplay.php?fid=5)
+--- Forum: Discussion (http://dev.sim-football.com/forums/forumdisplay.php?fid=33)
+---- Forum: Suggestion Box (http://dev.sim-football.com/forums/forumdisplay.php?fid=34)
+----- Forum: Archived Suggestions (http://dev.sim-football.com/forums/forumdisplay.php?fid=349)
+----- Thread: Fix the RB at WR trick/exploit (/showthread.php?tid=7877)

Pages: 1 2


Fix the RB at WR trick/exploit - manicmav36 - 03-13-2018

(03-13-2018, 02:33 PM)sapp2013 Wrote:The sim also has a cap on rushing attempts. Tweed gets stopped at about 37. Last year vs legion I think he was on pace for 225 yards, but the sim stopped him late in the third and gave farlane the rest of the carries when it was a decently close game. We had 2 100 yard rushers that game when we didn't have farlane starting in an formation (to my knowledge). The sim just sucks.

Or how receivers seem to almost disappear once they hit 100 yards in a game.


Fix the RB at WR trick/exploit - manicmav36 - 03-13-2018

(03-12-2018, 10:12 PM)124715 Wrote:Really, that archetype needs severe nerfs to the core receiving stats. It's been shown two seasons in a row that people can easily exploit it and I know I have no chance at beating Yates in yards because he has a superior archetype.

I propose the Receiving Back archetype should have worse receiving makes than all WR and TE archetypes (except blocking TE because that's basically FB).

I could respect Kennedy, he's an incredible earner and does a lot for the league. But Yates was never super active and now he's blowing the competition out of the water.

Give WRs a chance again. Fix this archetype.

I think a simple solution would be that offensive players are only allowed to lineup outside of their position for a certain percentage of plays. This would include to any position, including RB and TE.


Fix the RB at WR trick/exploit - SwagSloth - 03-13-2018

(03-13-2018, 02:39 PM)manicmav36 Wrote:I think a simple solution would be that offensive players are only allowed to lineup outside of their position for a certain percentage of plays.  This would include to any position, including RB and TE.

This is a really good solution IMO. I don't know if there's a reasonable way for us to include this, but it would have been smart to include it in the core program.


Fix the RB at WR trick/exploit - timeconsumer - 03-13-2018

(03-13-2018, 04:39 PM)manicmav36 Wrote:I think a simple solution would be that offensive players are only allowed to lineup outside of their position for a certain percentage of plays.  This would include to any position, including RB and TE.

Not very simple though. We have 5 offensive formations. If we deem it that you can only play OOP in 20% then that's one of the 5 formations, right? Not so fast. If you run the spread playbook (for example) you're actually not even using one or two of the formation at all on the field, so what looks like 20% at first blush is actually closer to 33%.

My proposal is that if you want to line up at WR full-time you need to be listed as a WR in the sim. If you want to line up at TE full time you need to be listed as a TE. If you want to flex between positions you need to be listed as a fullback. This has shown in my tests to have no negative or positive effect on efficiency or volume at any position.


Fix the RB at WR trick/exploit - manicmav36 - 03-13-2018

(03-13-2018, 03:56 PM)timeconsumer Wrote:Not very simple though. We have 5 offensive formations. If we deem it that you can only play OOP in 20% then that's one of the 5 formations, right? Not so fast. If you run the spread playbook (for example) you're actually not even using one or two of the formation at all on the field, so what looks like 20% at first blush is actually closer to 33%.

My proposal is that if you want to line up at WR full-time you need to be listed as a WR in the sim. If you want to line up at TE full time you need to be listed as a TE. If you want to flex between positions you need to be listed as a fullback. This has shown in my tests to have no negative or positive effect on efficiency or volume at any position.

Sorry, I said plays, I meant formations. But you're right, while it will control how players are lining up some, it's still not super straight forward. I'm not a sim whiz (as I don't even own it), but your FB positioning sounds pretty straight-forward.


Fix the RB at WR trick/exploit - SwagSloth - 03-13-2018

(03-13-2018, 02:56 PM)timeconsumer Wrote:Not very simple though. We have 5 offensive formations. If we deem it that you can only play OOP in 20% then that's one of the 5 formations, right? Not so fast. If you run the spread playbook (for example) you're actually not even using one or two of the formation at all on the field, so what looks like 20% at first blush is actually closer to 33%.

My proposal is that if you want to line up at WR full-time you need to be listed as a WR in the sim. If you want to line up at TE full time you need to be listed as a TE. If you want to flex between positions you need to be listed as a fullback. This has shown in my tests to have no negative or positive effect on efficiency or volume at any position.

I'm happy to throw my support behind this.


Fix the RB at WR trick/exploit - timeconsumer - 03-13-2018

(03-13-2018, 05:16 PM)SwagSloth Wrote:I'm happy to throw my support behind this.


Sounds good. Ready to really get in the weeds on it now? Because here it goes.

The sim forces higher targets to TEs and RBs as compared to WRs, to an extent it does this with slot WRs vs outside receivers. This is what I call "checkdown volume". So let's say for example we have a team starting two wide receivers on the outside, a fullback, a tight end, and a running back and they ran 1,000 pass plays from this formation. The RB and the TE would have a higher share of the targets than the WRs on the outside and post fewer yards per catch.

Now let's say we took the same team and they had two wide receivers, a fullback starting at TE, a fullback starting at FB, and a fullback starting at RB. Run the same 1,000 plays and now the sim isn't forcing extra checkdown volume to the TE and the RB so the WRs on the outside get a larger share of volume and the extra yards per catch than come with the territory, and now you have a team that is actually posting more yards per play because they are able to get higher volume to the more efficient players. Put a fullback in the slot and you get the same effect.

So not only do we have to concern ourselves with TE at WR or RB at WR getting too much volume for too much efficiency we also have to contend with the opposite problem where a team removes TEs and RBs entirely from the roster to find a way to increase volume to the outside receivers. Because really this is the core of the entire issue, increasing volume to the guys on the outside.


Fix the RB at WR trick/exploit - sapp2013 - 03-13-2018

Or just find a new sim engine :ninja:


Fix the RB at WR trick/exploit - AdamS - 03-14-2018

well shit

why didnt we think of that?