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Salary Minimums - Printable Version +- [DEV] ISFL Forums (http://dev.sim-football.com/forums) +-- Forum: Community (http://dev.sim-football.com/forums/forumdisplay.php?fid=5) +--- Forum: Discussion (http://dev.sim-football.com/forums/forumdisplay.php?fid=33) +---- Forum: Suggestion Box (http://dev.sim-football.com/forums/forumdisplay.php?fid=34) +----- Forum: Archived Suggestions (http://dev.sim-football.com/forums/forumdisplay.php?fid=349) +----- Thread: Salary Minimums (/showthread.php?tid=9650) |
Salary Minimums - kckolbe - 07-19-2018 (07-19-2018, 08:17 AM)timeconsumer Wrote:If you raise the minimums all that will happen is people will sign for the new minimum, and still find ways to game the system by holding TPE etc until they re-sign and blah blah blah. You'll change the amount but the minimum game is going to stay exactly the same, and I think that could be a worse problem. I think your argument assumes that minimums would increase but salary caps remain static. Is that accurate? Salary Minimums - speculadora - 07-19-2018 Raising minimums imo is problematic because 1) it creates salary inflation which will force us to rework training, equipment, possibly even media/gfx scales, 2) raising it by anything significant necessitates raising the cap and that's a whole thing because if you get the cap wrong you either fuck teams over or everyone has too much money. To give an example, imagine you raise league minimums by $500k. I believe I was told most teams have about 18 players by someone. 18 * 500k = $9,000,000 extra on everyone's books. That's a huge huge amount. This is just to illustrate that it's not an easy problem to solve. A realistic minimum raise would probably be in the realm of $100k to $250k per tier which really serves no purpose but to make it more difficult for teams to actually pay the guys who want big contracts. Salary Minimums - kckolbe - 07-19-2018 (07-19-2018, 08:59 AM)speculadora Wrote:Raising minimums imo is problematic because 1) it creates salary inflation which will force us to rework training, equipment, possibly even media/gfx scales, 2) raising it by anything significant necessitates raising the cap and that's a whole thing because if you get the cap wrong you either fuck teams over or everyone has too much money. For what it's worth, I came up with a way to handle cap determination with a much more aggressive set of salary tiers in PBE. I agree that it is not a simple task, but it is very achievable. Salary Minimums - Molarpistols - 07-19-2018 Changing minimum salaries will fix nothing. Exhibit A: There are already a good amount of teams facing salary cap crunches, those that aren't are currently rebuilding. Raising minimums is only going to push those teams already there to drop players. "But MP! That sounds like a good thing!" On paper, it does sound like a good idea. Parity should increase because teams can't stock up on as much talent. However, the players being dropped by teams aren't going to be franchise players. If I'm tight on cap, you best believe I'm saving that money for my very good players. This means i'll either pay my rookies less, DSFL them longer or let one of my lower TPE IAs go. Is a low TPE IA going to really help parity? It might help Philly for a season keep a valid roster, but it won't suddenly turn them into a playoff contender. Convincing a good player to take minimum contracts is a mark of a good GM. The player has absolutely no obligation to accept low pay, but can choose to if they want to stay with a team. Why do we want to mess with somebody's ability to play for a team they want to play for? Exhibit B: Raising minimums will only cause a necessary rise in salary cap room a few seasons down the line. Suddenly we're right back where we started, but at higher numbers that already have very little meaning due to money not being very scarce. Exhibit C: Changing the system entirely is a possibility, but I would caution against it. The current system is simple. A middle-schooler could understand it enough to 'game' it. All teams have the same option to 'game' the system, we have equal opportunity. Equal opportunity doesn't guarantee equal results, but that lies on the GMs for the specific teams. Again, finding players that will play for you for cheap is a mark of a good GM. There are lots of other skills that go into it, but that is one of the more tangible ones. Changing the system to something more complicated will likely decrease parity in the league. It's easy now, if you're not using the system for an advantage now, it stands to reason you won't with the next system either. Some teams that understand the system now, might not understand the next system and their team could suffer for it. Exhibit D/Summary: Minimum salary leads to salary cap inflation. If the salary cap does not raise (either through a rise from the 75,000,000 per team or by adding teams), minimum salary will lead to unemployment instead. As a league, we cannot afford to have players stuck in limbo because nobody can afford them. Conclusion: All of that was hopefully coherent and not too rambling. Just repeat the opening sentence: Changing minimum salaries will fix nothing. Changing minimum salaries will fix nothing. Changing minimum salaries will fix nothing. Salary Minimums - kckolbe - 07-19-2018 Here is a breakdown of the PBE Salary Cap method. Naturally, PBE is a different animal in multiple ways, but hopefully this will reassure anyone worried that re-doing the cap isn't something that can be done responsibly. Quote:Hey folks, we've had our first update of the regular season, so it is time to calculate next year's cap! Last year, this process took a while, and by the time it was formally announced, all the GMs knew what it was because it had been just sitting in a thread abandoned due to lack of interest, receiving neither votes for nor against. However, now that the method for determining the cap has been approved, I will share it with you in a tediously long announcement. Salary Minimums - Toasty - 07-19-2018 I put for this rule that was voted against: (07-19-2018, 07:07 AM)bovovovo Wrote:#4. TPE is based on the most recent update prior to signing. In addition, for every year a player is signed beyond the first, said player must be paid as though 100 TPE higher in each successive year. Example: a 200 TPE player signs a 3 year minimum contract. The contract would cost 4 million over those three years (200 TPE first year, 300 the second, 400 the third). There would be no restrictions regarding structuring. This would be our best solution Salary Minimums - bovovovo - 07-19-2018 (07-19-2018, 11:59 AM)Fire-Bred Wrote:I put for this rule that was voted against: I actually personally liked the proposal that limited contract length to two years. Doesn’t change minimums or introduce scaling but makes career salary growth more “organic” Salary Minimums - ErMurazor - 07-19-2018 Thanks a lot @White Cornerback Salary Minimums - White Cornerback - 07-19-2018 (07-19-2018, 05:26 PM)ErMurazor Wrote:Thanks a lot @White Cornerback oi p sure I voted for most rules Salary Minimums - Beaver - 07-19-2018 1 INT franchise corner lmao |