[DEV] ISFL Forums
*Bot Offensive Tackles v. Human Offensive Tackles - Printable Version

+- [DEV] ISFL Forums (http://dev.sim-football.com/forums)
+-- Forum: Community (http://dev.sim-football.com/forums/forumdisplay.php?fid=5)
+--- Forum: Media (http://dev.sim-football.com/forums/forumdisplay.php?fid=37)
+---- Forum: Graded Statistical Analysis (http://dev.sim-football.com/forums/forumdisplay.php?fid=153)
+---- Thread: *Bot Offensive Tackles v. Human Offensive Tackles (/showthread.php?tid=20167)

Pages: 1 2 3 4


*Bot Offensive Tackles v. Human Offensive Tackles - caltroit_red_flames - 03-16-2020

(03-16-2020, 12:06 PM)Duilio05 Wrote:I like how every Team/GM who doesn't have a Player OL is grouped as "holding out". Sorry I wasn't lucky enough to draft one of the 6 Players currently over 200 tpe. Additionally hearing "Make SA pay for it" for the last five seasons hasn't been fun either. At least I've never had a OL player on my team position switch to a different position.

I don't see you as an issue or any of the DSFL GMs for that matter. The issue is the NSFL GMs. Sorry to make you feel that way man.

Regardless of any feeling about OL at all to have someone being an NSFL GM for as long as you have been one is awesome. That league needs stability and when you provide it you make the experience better for rookies especially, but also the rest of the entire league. Keep doing you man, you're not someone I have any issues with.


*Bot Offensive Tackles v. Human Offensive Tackles - caltroit_red_flames - 03-16-2020

(03-16-2020, 11:47 AM)Brucehum Wrote:Great work.

When I began ages ago... in the great r/NFL influx of the 16th of february of this year... I asked in discord about what was more needed: OL or DL. The answer was DL, forget OL, etc.

You and anyone else who are interested in OL at all or just want to hang out should come join the OL discord.

We're here to support each other and bring a voice to those who know the position actually matters to the league.

Everyone is welcome, including those who haven't seen the light yet!

https://discord.gg/yDXPtka


*Bot Offensive Tackles v. Human Offensive Tackles - HENDRIX 2.0 - 03-16-2020

(03-16-2020, 12:47 PM)iStegosauruz Wrote:Yeah I think I'm going to slot that onto the list of things I want to do. I can just look at stats I've done for this project and my previous one on Approximate Value and say that it probably has some level of substantial impact at least on counting stats.

NOLA has two human offensive tackles both above 700TPE and they have the lowest "Sacks Allowed" metric in the index coming in at 7 allowed. The average in the index is 16.8, so they beat the average quite handily.

During my Approximate Value study I learned that the metrics for sacks listed in the index doesn't cover the full breadth of stats that come out of the box score. Based off box score sacks surrendered - which I calculated manually - they were again the lowest giving up 16. The chart for that metric looks like:

[Image: Dok4Dvi.png]

The average is 36 so they beat the league average again quite handily. Some of this is probably due to that their human tackles have 150TPE more than the average bot offensive tackles teams use - which are 500TPE - but some of it also probably has to do with the increased weight value they can have. How much of those reasons gets the most significance would be easy enough to analyze.

I'm going to work on an Elo Ranking System next because it allows me to not have to fight the sim but when I have the energy and mental capacity I'll sit down and do a Part 2 to this. In some ways this took a lot of time for very little immediate reward in ability to upgrade my player, etc, so I'm going to take the break and not want to bash my head through a wall.
Raw sacks surrendered doesn't mean much. NOLA runs a ton, so they will be low. Sack % would be more informative.

Sack%=((sacks allowed)/(passing attempts + sacks allowed))*100


*Bot Offensive Tackles v. Human Offensive Tackles - iStegosauruz - 03-16-2020

(03-16-2020, 12:43 PM)HENDRIX 2.0 Wrote:Raw sacks surrendered doesn't mean much. NOLA runs a ton, so they will be low. Sack % would be more informative.

Sack%=((sacks allowed)/(passing attempts + sacks allowed))*100

Fair, I was just grabbing the numbers I had available already.

When you weight it by sack% it looks like this:

[Image: 8NqGzl0.png]

NOLA is 2.28% lower than the next lowest and 3.61% lower than the average of 7.19%. In terms of Sack% metric the stats hold.

What I think is really interesting from that is the Sabercats. They're the only team who currently pays for 750TPE bot offensive linemen - although only one is listed on my sheet as a tackle (310lbs) - and they have the worst sack% there by 2.86% over the average.

I tossed in yards per rush attempt too as an additional metric that normally factors into the valuation of offensive lines - not sure how it works in sim - and NOLA is fourth on that.


*Bot Offensive Tackles v. Human Offensive Tackles - caltroit_red_flames - 03-16-2020

(03-16-2020, 02:11 PM)iStegosauruz Wrote:Fair, I was just grabbing the numbers I had available already.

When you weight it by sack% it looks like this:

[Image: 8NqGzl0.png]

NOLA is 2.28% lower than the next lowest and 3.61% lower than the average of 7.19%. In terms of Sack% metric the stats hold.

What I think is really interesting from that is the Sabercats. They're the only team who currently pays for 750TPE bot offensive linemen - although only one is listed on my sheet as a tackle (310lbs) - and they have the worth sack% there by 2.86% over the average.

I tossed in yards per rush attempt too as an additional metric that normally factors into the valuation of offensive lines - not sure how it works in sim - and NOLA is fourth on that.

Holy shit that's amazing. That means not only are you really going to get big benefits from having a set of human OL, you're going to pay for it harshly if you don't have at least one even if you pay for the highest tier bot. Wow.


*Bot Offensive Tackles v. Human Offensive Tackles - AdamS - 03-16-2020

And Austin's high numbers are more based in having one of the highest offensive paces in the league.

Just a reminder that despite Cal's nonstop propaganda, Austin was the first to draft and start a human olineman . And we did it before it was popular. The only human olineman to win a modern Ultimus.


*Bot Offensive Tackles v. Human Offensive Tackles - Thiath - 03-16-2020

Damn.


*Bot Offensive Tackles v. Human Offensive Tackles - infinitempg - 03-16-2020

I'd be really interested to see the difference in a bunch of test sims. Maybe like 200 or so? One with a team with all the different tiers of OL, and then with human OL


*Bot Offensive Tackles v. Human Offensive Tackles - iStegosauruz - 03-16-2020

(03-16-2020, 07:26 PM)infinitempg Wrote:I'd be really interested to see the difference in a bunch of test sims. Maybe like 200 or so? One with a team with all the different tiers of OL, and then with human OL

So basically run the same thing but have multiple control groups of the tiers of offensive line bots? Would be doable. When I do the second part of this I'm going to have to do human linemen with TPEs 600 to 750 which would give me the whole spectrum. It wouldn't be add the rest of those groups in while I'm doing all the sims.


*Bot Offensive Tackles v. Human Offensive Tackles - infinitempg - 03-16-2020

(03-16-2020, 09:05 PM)iStegosauruz Wrote:So basically run the same thing but have multiple control groups of the tiers of offensive line bots? Would be doable. When I do the second part of this I'm going to have to do human linemen with TPEs 600 to 750 which would give me the whole spectrum. It wouldn't be add the rest of those groups in while I'm doing all the sims.

Yup! I think @iseedoug had an auto clicker you can probably use. Then just get the stats from the exported CSV