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*RBs in dire need of help in the new sim - Printable Version

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RE: RBs in dire need of help in the new sim - slothfacekilla - 01-26-2021

Hey y'all got to shine last sim engine!


RE: RBs in dire need of help in the new sim - C9Van - 01-26-2021

Good.


RE: RBs in dire need of help in the new sim - speculadora - 01-26-2021

(01-26-2021, 12:44 PM)ztarwarz Wrote:
(01-26-2021, 12:00 PM)speculadora Wrote:
(01-26-2021, 11:57 AM)Frostbite Wrote:
(01-26-2021, 11:48 AM)speculadora Wrote: I was actually going to work on something like this. In many cases the issue is the RB skill rating. If you take a 250 TPE RB build, try testing it with a 50 or so rating at RB vs 100. It's night and day. While I think this is largely the way youd want it to work such that TPE matters at RB, it's too extreme on the low end. If you want casual users/rookies/sophomores to have a chance at RB then there needs to be an adjustment for how the position skill rating is calculated there

I mean it makes it so the 500 TPE RB stops performing better than the 1000 TPE guy, makes sense

Right. Which is what I said. The problem is it turns the 500 TPE guy into Trent Richardson running behind like... the Bengals offensive line
I guess that's why you guys made sure to change Phillips over to RB.

[Image: 783443446849470534.png]


RE: RBs in dire need of help in the new sim - Memento Mori - 01-26-2021

(01-26-2021, 12:44 PM)ztarwarz Wrote:
(01-26-2021, 12:00 PM)speculadora Wrote:
(01-26-2021, 11:57 AM)Frostbite Wrote:
(01-26-2021, 11:48 AM)speculadora Wrote: I was actually going to work on something like this. In many cases the issue is the RB skill rating. If you take a 250 TPE RB build, try testing it with a 50 or so rating at RB vs 100. It's night and day. While I think this is largely the way youd want it to work such that TPE matters at RB, it's too extreme on the low end. If you want casual users/rookies/sophomores to have a chance at RB then there needs to be an adjustment for how the position skill rating is calculated there

I mean it makes it so the 500 TPE RB stops performing better than the 1000 TPE guy, makes sense

Right. Which is what I said. The problem is it turns the 500 TPE guy into Trent Richardson running behind like... the Bengals offensive line
I guess that's why you guys made sure to change Phillips over to RB.
How dare we try and win more games than we would otherwise


RE: RBs in dire need of help in the new sim - ztarwarz - 01-26-2021

(01-26-2021, 02:11 PM)Memento Mori Wrote:
(01-26-2021, 12:44 PM)ztarwarz Wrote:
(01-26-2021, 12:00 PM)speculadora Wrote:
(01-26-2021, 11:57 AM)Frostbite Wrote:
(01-26-2021, 11:48 AM)speculadora Wrote: I was actually going to work on something like this. In many cases the issue is the RB skill rating. If you take a 250 TPE RB build, try testing it with a 50 or so rating at RB vs 100. It's night and day. While I think this is largely the way youd want it to work such that TPE matters at RB, it's too extreme on the low end. If you want casual users/rookies/sophomores to have a chance at RB then there needs to be an adjustment for how the position skill rating is calculated there

I mean it makes it so the 500 TPE RB stops performing better than the 1000 TPE guy, makes sense

Right. Which is what I said. The problem is it turns the 500 TPE guy into Trent Richardson running behind like... the Bengals offensive line
I guess that's why you guys made sure to change Phillips over to RB.
How dare we try and win more games than we would otherwise
yeah personally I like it when my division rivals are incompetent as possible.


RE: RBs in dire need of help in the new sim - Guunar - 01-26-2021

I swear I'm trying my best...