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State of the Sim Transfer: Feb. 10th. - Printable Version

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RE: State of the Sim Transfer: Feb. 10th. - excelsior - 02-10-2021

Some people will find a way to get mad at anything


RE: State of the Sim Transfer: Feb. 10th. - Oles - 02-10-2021

(02-10-2021, 06:42 PM)deadlunatic Wrote:
(02-10-2021, 06:27 PM)Oles Wrote:
(02-10-2021, 05:31 PM)deadlunatic Wrote:
(02-10-2021, 04:56 PM)Oles Wrote:
(02-10-2021, 04:33 PM)DatSmolBoi Wrote: Yeah this is too long to read where is the tdlr

TLDR is they spent 800 hours, made a shit load of spreadsheets, and still didn't test enough to actually fix issues but instead focused on making sure WRs wouldn't get 2k yards. Meanwhile we see egregious issues like DPI,  penalties and all that are just now being fixed even though the sim team spent a lot of time in it.
 
@Oles
Somebody seems butthurt about something. Cut them some slack, I didn't hear about you doing anything to help? Other than complaining in a thread where they are trying to let us know they are still actively working on fixing issues....

You're right, I didn't help because I didn't have the time to help, the sim to help, nor the desire at this point. I've done plenty to help the league in the past, things like being the only person running the DSFL, simming it, streaming it, having full control over it during the worst recruiting periods of the league (in which I had 0 control over despite being the person running their first introduction to the league). I've spent over a year of my life working diligently to help the sim league, even during the worst times of the league. You're damn right I'm gonna be upset when I see constant issues with the sim that could have been worked through before the switch. The issues that have arisen would have been seen in testing, especially if they had watched any of the games like they are presented to us. I didn't see you doing anything to help either so by what you've said you have no room to call anyone out on the matter

I'm sorry, I should have clarified, you didn't seem to have helped with migrating to the new sim. Nor did I see where you brought anything useful to the conversation other than complaining and belittling what they spent a lot of time doing for free, for the rest of us. I didn't mean to imply you have never done anything for the sim nor that you don't have a right to complain. The problem is where you are complaining, at least that is my issue. 
Not sure me having not helped means I now lose my right to call someone out for coming across as a thankless jerk. I just think if you want to heard on a serious note, this was exactly the wrong way to not come across like a dick. This is just my opinion. you are free to handle your business however you like.

I'm gonna let you in on a secret, I'm not here to mince words, I'm not here to try and get everyone to like me, that ship sailed long ago. I want the best product for the league, and so far the transfer team has not shown me that the transfer was worth it in complete honesty. Members of the sim transfer team have spent plenty of time arguing with GMs over their transparency, and that's still a constant issue, especially when those arguing are gms themselves. In my eyes this transfer was completely rushed, and should not have happened at this point.


RE: State of the Sim Transfer: Feb. 10th. - infinitempg - 02-10-2021

(02-10-2021, 06:53 PM)Oles Wrote: I want the best product for the league, and so far the transfer team has not shown me that the transfer was worth it in complete honesty.

Everything else aside, the way the league accessed DDSPF16 was less than legal. Moving on to 21 is somewhat of a liability issue


RE: State of the Sim Transfer: Feb. 10th. - Oles - 02-10-2021

(02-10-2021, 06:58 PM)infinitempg Wrote:
(02-10-2021, 06:53 PM)Oles Wrote: I want the best product for the league, and so far the transfer team has not shown me that the transfer was worth it in complete honesty.

Everything else aside, the way the league accessed DDSPF16 was less than legal. Moving on to 21 is somewhat of a liability issue

Yeah that's true, all these youngins out here doing things of questionable intent, not buying it like old users had to


RE: State of the Sim Transfer: Feb. 10th. - Z-Whiz - 02-10-2021

(02-10-2021, 06:42 PM)excelsior Wrote: Some people will find a way to get mad at anything

Did you seriously just write this!?!?!? :REEEEEEEEEEEEEEEEEEEEEEEEEEE:

(02-10-2021, 06:35 PM)Memento Mori Wrote: We're seeing far more fumbles than in the previous sim (and compared with the NFL), is this intended? Any plans to adjust competitiveness or another attribute involved with causing fumbles/retaining possession of the ball?

I'd like to tag on to this as well and agree with Mori. Last season, SAR lead the league with 14 FFs and the league average was 7.1 FFs per team for the entire 16 game season. This season, SJS already has 11 FFs and the league average is at 5.6 per team through just 6 games.

Checking the index, the top 3 leaders (and 6 of the top 10) in FR for the league are QBs. Perhaps QBs should have a higher baseline than 1 Hands?


RE: State of the Sim Transfer: Feb. 10th. - Pat - 02-10-2021

(02-10-2021, 06:35 PM)Memento Mori Wrote: Thanks for doing this. Appreciate you addressing running backs and receivers, but there's a few other notable issues so far IMO.

Is a fix for mobile/scrambler QBs being worked on? At the moment they're really bad and so all fourteen ISFL QBs are using one of the same three archetypes (there's actually less diversity than in DDSPF16 at the moment).

We're seeing far more fumbles than in the previous sim (and compared with the NFL), is this intended? Any plans to adjust competitiveness or another attribute involved with causing fumbles/retaining possession of the ball?

As others have mentioned, some positions (most notably safety) seem to be performing below par individually/statistically compared with other position groups, are there any plans to address safety/other maligned positions?

Mobile/Scrambler QBs:
With no running QBs in the ISFL as of yet we unfortunately have had little opportunity to see how effective they would be in practice. With that said, our league-wide testing process showed us that running QB builds could be effective passers, if worse than the 3 dedicated passer archetypes, and offer significant upside in the running game to the point where we believe they may be competitive with pure passers in team win percentage. We definitely are sad to see the lack of diversity at QB thus far, but it's hard to tell how much of that is from lack of balance vs. other causes. We will continue to evaluate running QBs, especially in relation to other changes we may make to running as a whole, but as of now we haven't been looking to make any changes over the upcoming offseason.


Fumble numbers:
As of now, we don't have any plans on adjusting Competitiveness nor Hands for QB (sorry @Z-Whiz I was posting this before I saw your question!) It might sound like a non-answer but we're keeping an eye on it. Fumbles are definitely much higher than they were previously, but for comparison's sake:

S26 fumble rate - 0.85 forced fumbles/game
S27 fumble rate (through 6 weeks) - 1.93 forced fumbles/game
NFL 2019 Season FF Rate - 1.73 fumbles/game

I'm not trying to prove a point, I just wanted to put out that while we are on pace for much, much higher fumble numbers, they are not egregiously more than we see in the NFL, which was our benchmark throughout development.


Balance amongst positions:
Once again, we're keeping an eye on these and are hoping we can make adjustments that don't involve archetype changes, since we know the nightmare those can cause for not just the Update team but also users in general. One note about FS specifically - it appears that WS has taken to heart that FS are more coverage-centric and less tackling machines, as their per/game tackle and sack numbers are down as a whole between S26 and S27 (sacks is also partly due to an inability to play Nickel 100% of the time and a lowered blitz rate than 16 allowed), but their Interception numbers are on pace to be almost identical and their PD numbers are on pace to be almost 50% higher.


Thank you for the questions, Mori! Let me know if there's anything else you're wondering about.


RE: State of the Sim Transfer: Feb. 10th. - The_Kidd - 02-10-2021

so glad i wasnt the only one who noticed the penalty issues


RE: State of the Sim Transfer: Feb. 10th. - jdourtled - 02-10-2021

(02-10-2021, 06:35 PM)Memento Mori Wrote: As others have mentioned, some positions (most notably safety) seem to be performing below par individually/statistically compared with other position groups, are there any plans to address safety/other maligned positions?

If other safeties become better, then how will I be the number one safety in the IDP fantasy articles smh my head


RE: State of the Sim Transfer: Feb. 10th. - Z-Whiz - 02-11-2021

(02-10-2021, 08:43 PM)Punter715 Wrote: Fumble numbers:
As of now, we don't have any plans on adjusting Competitiveness nor Hands for QB (sorry @Z-Whiz I was posting this before I saw your question!) It might sound like a non-answer but we're keeping an eye on it. Fumbles are definitely much higher than they were previously, but for comparison's sake:

S26 fumble rate - 0.85 forced fumbles/game
S27 fumble rate (through 6 weeks) - 1.93 forced fumbles/game
NFL 2019 Season FF Rate - 1.73 fumbles/game

I'm not trying to prove a point, I just wanted to put out that while we are on pace for much, much higher fumble numbers, they are not egregiously more than we see in the NFL, which was our benchmark throughout development.

Thank you for the info Pat. I appreciate what the transfer team has and is doing. I understand how much of a pain testing is. It will take time to perfect, but I think the league is already better with 21 than with 16.

Some of the big positives I've found is the HFA is dramatically smaller. It went from around 15-17% boost for the home team to around 5% (from what I've found). I think that provides a more "any team can win any game" type feeling and that's good for the league as a whole. Another is the elimination of the game "breaking points" for speed, whether it's new coding or archetype build limitations. No longer does 79-speed QB or 79-speed RB way out perform those with much higher speed traits. Keep up the good work!


RE: State of the Sim Transfer: Feb. 10th. - ValorX77 - 02-11-2021

I feel we need an OL rework, even strong bots are giving up 1-2 sacks allowed.