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(S32) Doc Fireball - DE - Printable Version

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RE: (S32) Doc Fireball - DE - 2Lzy - 01-02-2022

Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point


TPE Earned: 14
Banked TPE: 164
PT #5 - Bad Call +3
Season 32 Predictions +10
S32 Playoff Predictions +1
AC #241 +2

TPE Available: 164
(MIN:55)(MAX:85) Strength: 68
(MIN:55)(MAX:95) Agility: 67
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 45
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 79
(MIN:50)(MAX:80) Speed: 80
(MIN:20)(MAX:60) Hands: 20
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 60
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 52


Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)


Purchased Traits:

Banked TPE: 178
Total TPE: 425


RE: (S32) Doc Fireball - DE - 2Lzy - 01-06-2022

Position change to Pass Rush LB 
Total TPE: 425
95% TPE: 403.75 (rounded up to 404)
 5% TPE remaining: 21 

Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point

TPE Earned:


Adjusted Attributes & Traits:
(MIN:55)(MAX:90) Speed: 55 > 90 (-180 TPE)
(MIN:50)(MAX:85) Strength: 50 > 80 (-90 TPE)
(MIN:55)(MAX:90) Agility: 55 > 71 (-35 TPE)
(MIN:45)(MAX:85) Tackling: 45 > 70 (-45 TPE)
(MIN:40)(MAX:80) Endurance: 40 > 71 (-45 TPE)

TPE Available: 1
(MIN:50)(MAX:85) Strength: 80
(MIN:55)(MAX:90) Agility: 70
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:75) Intelligence: 40
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:45)(MAX:85) Tackling: 70
(MIN:55)(MAX:90) Speed: 90
(MIN:20)(MAX:50) Hands: 20
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:90) Competitiveness: 50

Available Traits:
SpeedRusher (req. 90 Agility, 80 Competitiveness) (Costs: 50 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Athlete (req. 80 Speed, 85 Agility, 80 Endurance) (Costs: 100 TPE)

Purchased Traits:

Total TPE: 427
Banked TPE: 1


RE: (S32) Doc Fireball - DE - Dewalt27 - 01-08-2022

Updated!
Total TPE:427
Banked TPE:6
Secondary bank:21


RE: (S32) Doc Fireball - DE - 2Lzy - 01-10-2022

Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point

TPE Earned:

Adjusted Attributes & Traits:
(MIN:55)(MAX:90) Speed: 55 > 90 (-180 TPE)
(MIN:50)(MAX:85) Strength: 50 > 80 (-90 TPE)
(MIN:55)(MAX:90) Agility: 55 > 71 (-35 TPE)
(MIN:45)(MAX:85) Tackling: 45 > 70 (-45 TPE)
(MIN:40)(MAX:80) Endurance: 40 > 71 (-45 TPE)

TPE Available: 6
(MIN:50)(MAX:85) Strength: 80
(MIN:55)(MAX:90) Agility: 71
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:75) Intelligence: 40
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:45)(MAX:85) Tackling: 70
(MIN:55)(MAX:90) Speed: 90
(MIN:20)(MAX:50) Hands: 20
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:90) Competitiveness: 50

Available Traits:
SpeedRusher (req. 90 Agility, 80 Competitiveness) (Costs: 50 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Athlete (req. 80 Speed, 85 Agility, 80 Endurance) (Costs: 100 TPE)

Purchased Traits:


Total TPE:427
Banked TPE:6
Secondary bank:21


RE: (S32) Doc Fireball - DE - Dewalt27 - 01-15-2022

No update needed?