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DSFL - Get Rid of Inactives - Printable Version +- [DEV] ISFL Forums (http://dev.sim-football.com/forums) +-- Forum: Community (http://dev.sim-football.com/forums/forumdisplay.php?fid=5) +--- Forum: Discussion (http://dev.sim-football.com/forums/forumdisplay.php?fid=33) +--- Thread: DSFL - Get Rid of Inactives (/showthread.php?tid=7114) |
DSFL - Get Rid of Inactives - AdamS - 01-18-2018 Yes but I was told very clearly that I was delusional multiple times when I brought this exact problem up 2 seasons ago, therefore it doesn't exist. High TPE inactive players being in the way of actives is clearly not a problem the NSFL has. Shade throwing aside, it's crazy to me that someone would decide to be a DSFL GM with the goal of winning games with inactives. That's counter to the entire point of the league. What if there was a limit of the number of inactives you could have over a certain tpe amount? Lets say 150 for spitballing purposes. Most inactives that go any real amount over that are going to be on NSFL rosters as backups anyway. And its a low enough number that new players can hit it quickly enough to encourage people to not GM like jackasses while still allowing for genuine holes and issues. DSFL - Get Rid of Inactives - 37thchamber - 01-18-2018 (01-18-2018, 02:25 AM)PDXBaller Wrote:The issue isn't starting actives over inactives. It's when there's a team that is comprised of high TPE inactives that provides a significant advantage over those who don't and makes it harder for teams with actives to compete. It also influences how a GM will draft since they know they can rely on certain high TPE inactives for a few seasons and build around those guys rather than the new active rookies.Why not make GMs have blind auctions for inactives? One season contract max, then blind auction. That stops teams building around inactives and forces them to draft replacements where they can't afford to bid on an in-demand high TPE inactive. Especially if DSFL players are getting a flat salary. DSFL - Get Rid of Inactives - kckolbe - 01-18-2018 (01-18-2018, 02:34 AM)AdamS Wrote:Yes but I was told very clearly that I was delusional multiple times when I brought this exact problem up 2 seasons ago, therefore it doesn't exist. High TPE inactive players being in the way of actives is clearly not a problem the NSFL has. I still think this is just weaker teams complaining to try and get an advantage from the league instead of doing the work. However, a limit on the number of inactives is a reasonable compromise, though I think it unnecessary given how many will be ineligible come season 7, then another huge wave gone in S8. In the NSFL, most inactives will regress themselves out of jobs soon. DSFL - Get Rid of Inactives - Bzerkap - 01-18-2018 I don’t understand the point. You have to start an active over an inactive anyway. So where is the issue? DSFL - Get Rid of Inactives - AdamS - 01-18-2018 If you don't bother drafting the actives at certain positions, you don't have to start them DSFL - Get Rid of Inactives - kckolbe - 01-18-2018 (01-18-2018, 07:17 PM)AdamS Wrote:If you don't bother drafting the actives at certain positions, you don't have to start them I have the most inactives, and I drafted active players until there weren't any left. I don't see your argument becoming a factor. DSFL - Get Rid of Inactives - AdamS - 01-19-2018 Actually an arguing from another dsfl gm. I was just explaining. |