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Customizing Archetypes - Printable Version +- [DEV] ISFL Forums (http://dev.sim-football.com/forums) +-- Forum: Community (http://dev.sim-football.com/forums/forumdisplay.php?fid=5) +--- Forum: Discussion (http://dev.sim-football.com/forums/forumdisplay.php?fid=33) +---- Forum: Suggestion Box (http://dev.sim-football.com/forums/forumdisplay.php?fid=34) +----- Forum: Archived Suggestions (http://dev.sim-football.com/forums/forumdisplay.php?fid=349) +----- Thread: Customizing Archetypes (/showthread.php?tid=4853) |
Customizing Archetypes - kckolbe - 09-24-2017 I don't know how big a loss it is for you to lose that much in hands or intelligence, that's why I held off. Customizing Archetypes - Symmetrik - 09-24-2017 (09-24-2017, 03:48 PM)kckolbe Wrote:Pass block seems completely worthless for WR, and run block seems less important. Those stats might need "decrease limits" to prevent exploitation. That's what I said. Quote:[table border=\\\'0\\\' align=\\\'center\\\' width=\\\'95%\\\' cellpadding=\\\'3\\\' cellspacing=\\\'1\\\' id=\\\'QUOTE-WRAP\\\'][tr][td]QUOTE [/td][/tr][tr][td id=\\\'QUOTE\\\'][!--QuoteEBegin--]I think agility/hands depends more on preference than outright one being better than the other. To be a great return guy or YAC-based receiver, for example, hands aren't important, but agility is huge. To be a Yards After Catch receiver, you still need to catch the ball first. Agility doesn't help with that. Sure it's nice to get YAC, but it's getting 10 yards or getting 10 yards date=]And bear in mind that the examples you mentioned are all SPEED variations. There will still be red zone WRs due to things that can't be customized after creation, like max height and weight.[/quote] AFAIK, those are simply cosmetic for WRs, weight pretty much only affects the lines, and I've seen nothing to indicate height really makes a difference. The top WRs in the league are all 6'0-6'3. The top 12 in receptions are all 6'3 or less. There's one red zone threat WR in the top 12 , who happens to have his height at 6'3. Everyone else is Speed or Possession receiver. Customizing Archetypes - HalfEatenOnionBagel - 09-24-2017 (09-24-2017, 03:07 PM)Bzerkap Wrote:@timeconsumer @kckolbe @HalfEatenOnionBagel please rate my build change. I am very lonely no one talks about me Don't like it, you gotta pump that strength up, baby Customizing Archetypes - timeconsumer - 09-24-2017 (09-24-2017, 04:07 PM)Bzerkap Wrote:@timeconsumer @kckolbe @HalfEatenOnionBagel please rate my build change. I am very lonely no one talks about me If I did that I would be giving away my secrets. Customizing Archetypes - Bzerkap - 09-24-2017 (09-24-2017, 02:18 PM)HalfEatenOnionBagel Wrote:Don't like it, you gotta pump that strength up, babyBoo I'm a technician. Pancakes are overrated. 95 strength is enough but with 100 pass and run block I will be able to execute and hole every block perfectly Customizing Archetypes - kcheng686 - 09-24-2017 Still feel like all this will end up doing is giving +4 speed to every player with under 100 speed and lowering players endurance. Speed is just too important that people will just focus it, while endurance just isnt as impactful Of course it varies for every position, but most people will likely just do like -10 endurance and +4 speed with 90 free tpe Customizing Archetypes - kckolbe - 09-24-2017 (09-24-2017, 02:48 PM)kcheng686 Wrote:Still feel like all this will end up doing is giving +4 speed to every player with under 100 speed and lowering players endurance. Speed is just too important that people will just focus it, while endurance just isnt as impactful Endurance is another off limit ability to lower. Fuck dude. You've managed to respond to this proposal 3 times without figuring out anything about it. No matter Arizona let you stay at WR. If you read the QB like you read posts you'd get burned on every play. Customizing Archetypes - Blaster - 09-24-2017 This is actually a very nice idea, and I kind of saw this on SHL when I recently created my player with the weakness and strengths. Good work. Customizing Archetypes - kckolbe - 09-24-2017 (09-24-2017, 03:13 PM)Blaster Wrote:This is actually a very nice idea, and I kind of saw this on SHL when I recently created my player with the weakness and strengths. Good work. Thanks. I'm not on SHL, so if you saw any kind of exploits or limits to prevent exploits, I'd love to hear them. Customizing Archetypes - Archon - 09-24-2017 (09-24-2017, 02:58 PM)kckolbe Wrote:Endurance is another off limit ability to lower. Fuck dude. You've managed to respond to this proposal 3 times without figuring out anything about it. :rofl: :rofl: :rofl: :rofl: :rofl: |