[DEV] ISFL Forums
*Proposal for new ways for players to earn TPE/$$$ - Printable Version

+- [DEV] ISFL Forums (http://dev.sim-football.com/forums)
+-- Forum: Community (http://dev.sim-football.com/forums/forumdisplay.php?fid=5)
+--- Forum: Media (http://dev.sim-football.com/forums/forumdisplay.php?fid=37)
+---- Forum: Graded Articles (http://dev.sim-football.com/forums/forumdisplay.php?fid=38)
+---- Thread: *Proposal for new ways for players to earn TPE/$$$ (/showthread.php?tid=25357)



*Proposal for new ways for players to earn TPE/$$$ - Gravtx - 09-03-2020

Proposal for Other Ways to Earn TPE or Money

Hello,
My name is GraVTx and I think there are other ways for a character to earn TPE and money.

If you have ever played Madden, your character can gain experience in a couple of ways. One of the ways a character can earn experience is by predicting their stats for the upcoming season from 3 choices. I believe that this could be a nice way to earn TPE for players or potentially turn it into another Casino game. The 3 options available would be based on each individual’s output in the stat of their choosing from the season prior. Tier 1, rewarding 3 TPE, would be 75% (rounding down) to 99% of the previous season’s output. Tier 2, rewarding 5 TPE, would be 100% to 124%. Tier 3, rewarding 7 TPE, would be 125%+. I have no suggestion on how this should translate to the Casino, but I think it could be an option. Here are the statistics that I think should be allowed to use in this system based on each position.

QB-passing yards, passing TDs; (mobile archetype only) rushing yards, rushing TDs
RB-rushing yards, rushing TDs, return yards, return TDs
WR-receiving yards, receiving TDs, return yards, return TDs
TE-receiving yards, receiving TDs, pancakes
OL-pancakes
DT-tackles, tackles for loss, sacks, forced fumbles
DE-tackles, tackles for loss, sacks, forced fumbles
LB-tackles, tackles for loss, sacks, forced fumbles, interceptions
CB-tackles, tackles for loss, sacks, forced fumbles, interceptions
S-tackles, tackles for loss, sacks, forced fumbles, interceptions
K-extra points made, extra point percentage, field goals made, field goal percentage
P-punts inside 20, total punt yards

My other proposal is some sort of reward from setting/breaking records. This is a little less clear cut, as records vary in difficulty to break with some being straight-up impossible to break. For this reason, I believe that all records reward the same amount of TPE for being broken. How much is appropriate is difficult to decide, but I personally think 10 TPE is a fair amount to award for breaking an ISFL or DSFL record. Record-breaking performances are rare and should be celebrated, and I believe that this is a way to reward a player for breaking a record without making them overpowered.

I will address this right now: yes this proposal could be seen as self-serving, which is why I propose that I am exempt from being rewarded for any record(s) I break this season unless HO decides to retroactively award TPE. Let me know what you guys think, I am going to attempt to leave a poll attached to this.


RE: Proposal for new ways for players to earn TPE/$$$ - Skyline - 09-03-2020

Madden's model where your player gets better by performing well is contradictory to logic, reason, and the principals of football. You perform well because you get better, you don't get better because you perform well.

Plus you can already set up contract incentives with your team to get more money based on performance.


RE: Proposal for new ways for players to earn TPE/$$$ - Gravtx - 09-03-2020

(09-03-2020, 04:44 PM)Skyline Wrote: Madden's model where your player gets better by performing well is contradictory to logic, reason, and the principals of football. You perform well because you get better, you don't get better because you perform well.

Plus you can already set up contract incentives with your team to get more money based on performance.
Well, yeah but this is a game lol none of it is really "logical"