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(S1) - Arby Krimlaw - LB - Printable Version

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+---- Thread: (S1) - Arby Krimlaw - LB (/showthread.php?tid=284)

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(S1) - Arby Krimlaw - LB - WisconsinBadgers - 05-24-2017

Player Information

Username: WisconsinBadgers
First Name: Arby
Last Name: Krimlaw
Position: LB
College: Wisconsin-Whitewater
Birthdate: 2/15/97
Handedness: Left
Recruited By: Everyone
Jersey Number: 69
Height (ft.): 6'4"
Weight (lbs.): 265lbs
Birthplace: Wisconsin
Player Archetype: Power Rusher (Eg. James Harrison, Terrell Suggs)

Points Available: 0
(MAX: 90) Strength: 71 3/5
(MAX: 85) Agility: 60
(MAX: 25) Arm: 1
(MAX: 80) Intelligence: 45
(MAX: 25) Throwing Accuracy: 1
(MAX: 95) Tackling: 72
(MAX: 80) Speed: 76
(MAX: 50) Hands: 25
(MAX: 25) Pass Blocking: 1
(MAX: 25) Run Blocking: 1
(MAX: 100) Endurance: 65
(MAX: 25) Kick Power: 1
(MAX: 25) Kick Accuracy: 1


(S1) - Arby Krimlaw - LB - Raven - 05-24-2017

Hey welcome to the league man!


(S1) - Arby Krimlaw - LB - WisconsinBadgers - 05-24-2017

Thanks man


(S1) - Arby Krimlaw - LB - Admin - 05-24-2017

(05-24-2017, 11:11 PM)WisconsinBadgers Wrote:Thanks man
Hey @WisconsinBadgers

You have to use this update scale to improve your attributes, its not just +50 onto all the starting numbers. It costs more depending on where the attribute is already at.

0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-100 - costs 15 TPE to go up 1 point

If you have any other questions dont be afraid to ask


(S1) - Arby Krimlaw - LB - WisconsinBadgers - 05-24-2017

Well shit. Can you help me scale it?


(S1) - Arby Krimlaw - LB - WisconsinBadgers - 05-24-2017

I want Strength to be the highest then Tackle, Agility, Endurance, and Speed to be as high as they can be.


(S1) - Arby Krimlaw - LB - WisconsinBadgers - 05-24-2017

(05-24-2017, 05:12 PM)Ballerstorm Wrote:Hey @WisconsinBadgers

You have to use this update scale to improve your attributes, its not just +50 onto all the starting numbers. It costs more depending on where the attribute is already at.

0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-100 - costs 15 TPE to go up 1 point

If you have any other questions dont be afraid to ask



Help


(S1) - Arby Krimlaw - LB - Admin - 05-24-2017

(05-24-2017, 11:26 PM)WisconsinBadgers Wrote:Help
Haha, give me a minute, new player overload here


(S1) - Arby Krimlaw - LB - Admin - 05-24-2017

(05-24-2017, 11:22 PM)WisconsinBadgers Wrote:I want Strength to be the highest then Tackle, Agility, Endurance, and Speed to be as high as they can be.
I would go with this

Points Available: 50
(MAX: 90) Strength: 65 + 10 TPE = 70
(MAX: 85) Agility: 55 + 10 TPE = 60
(MAX: 25) Arm: 1
(MAX: 80) Intelligence: 45
(MAX: 25) Throwing Accuracy: 1
(MAX: 95) Tackling: 65 + 10 TPE = 70
(MAX: 80) Speed: 55 + 10 TPE = 60
(MAX: 50) Hands: 25
(MAX: 25) Pass Blocking: 1
(MAX: 25) Run Blocking: 1
(MAX: 100) Endurance: 60 + 10 TPE = 65
(MAX: 25) Kick Power: 1
(MAX: 25) Kick Accuracy: 1

If you like this just let me know and Ill update your player to use this build :cheers:


(S1) - Arby Krimlaw - LB - Guest - 05-24-2017

That's perfect. Thanks