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*Long-term catastrophy? - JuOSu - 09-06-2017

So, I was curious for various reasons what the long term effects of this league may be. Where will we end up?

I think personally, unless rules change, we are looking at a pretty catastrophic result in a few seasons.

Here Is why:

According to this article we have somewhat of an idea that the average player needs somewhere between 1000 and 1300 TPE to reach their absolute maximum capabilities. It seems like the truth may lie somewhere around 1200, maybe even less than that.

And according to this website and what one can see around the league, I would say it is safe to assume that an average season will see something like this:

Top earners: close to 200 TPE
Most active users: 170ish TPE
Very active users: 150 TPE
Active users: 100 to 150 TPE
Not active users: anywhere below that

Regression only sets in the 8th season, but only at 15%

Either way, by this logic, the most active users will hit their max TPE somewhere in season 7 (taking 1200 TPE and 170 TPE as the numbers for example). With 15% regression, they only use 180 TPE and can basically sustain the top Max level another several seasons after that. Realistically only in season 13 or so would players actually start to regress to the point of losing TPE season to season.

I would say I am being very conservative here. 17 players earned more than 170 TPE in the first two seasons on average. And that does not even include a large chunk of the updates yet, which still include Ultimus week (10 for most people), season predictions, milestones, etc etc.

Conservatively, this will be an issue with players being stuck at max for a few seasons. If we assume even the slightest amount more (which it likely is) we could see the top players stuck at MAX for four-six seasons in a row.

I am curious what the plan is and how it will actually shake up in the future.


*Long-term catastrophy? - kckolbe - 09-06-2017

Our regression system has been brought up a few times, but I feel like it doesn't get much attention since it is still "so far away." I wish it started a little sooner and was more significant.


*Long-term catastrophy? - cosbornballboy - 09-07-2017

(09-06-2017, 06:03 AM)kckolbe Wrote:Our regression system has been brought up a few times, but I feel like it doesn't get much attention since it is still "so far away."  I wish it started a little sooner and was more significant.

Especially with only being able to have one player at a time, I feel like something more significant and earlier would encourage people trying out different builds and different positions


*Long-term catastrophy? - timeconsumer - 09-07-2017

(09-06-2017, 09:57 AM)JuOSu Wrote:According to this article we have somewhat of an idea that the average player needs somewhere between 1000 and 1300 TPE to reach their absolute maximum capabilities. It seems like the truth may lie somewhere around 1200, maybe even less than that.

[Image: HK98LGU.png]

#BlockerProblems


*Long-term catastrophy? - 124715 - 09-07-2017

I think that it's just fine, as the idea with regression isn't really that your player is getting worse, per se, just that it's hard to maintain a high level of performance. Season 8 is a little early for regression in some positions, as well, if we're using the NFL as an analog.


*Long-term catastrophy? - manicmav36 - 09-07-2017

Another thing to consider, buying equipment will not longer have any effect for older players as they will be maxed out in those categories. That will decrease TPE gained a tad season to season. Not a big change, but something.