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Franchise Tags - sapp2013 - 10-11-2017

Quote:An "exclusive" franchise player must be offered a one-year contract for an amount no less than the average of the top five salaries at the player's position as of a date in April of the current year in which the tag will apply, or 120 percent of the player's previous year's salary, whichever is greater. Exclusive franchise players cannot negotiate with other teams. The player's team has all the negotiating rights to the exclusive player.

A "non-exclusive" franchise player must be offered a one-year contract for an amount no less than the average of the top five cap hits at the player's position for the previous five years applied to the current salary cap, or 120 percent of the player's previous year's salary, whichever is greater. A non-exclusive franchise player may negotiate with other NFL teams, but if the player signs an offer sheet from another team, the original team has a right to match the terms of that offer, or if it does not match the offer and thus loses the player, is entitled to receive two first-round draft picks as compensation.

Under the Capped years a team can designate one additional player only as a transitional tag. A transition player must be offered a minimum of the average of the top 10 salaries of the prior season at the player's position or 120 percent of the player's prior year's salary, whichever is greater. A transition player designation gives the club a first-refusal right to match within seven days an offer sheet given to the player by another club after his contract expires. If the club matches, it retains the player. If it does not match, it receives no compensation.

I personally do not like the non-exclusive tag, however, i had to put it to be thorough. I think the Franchise tag could be very useful for those players trying to hop on bandwagons early on and may help with the "team friendly" deals that everyone is signing. those are inevitable, however, with the Franchise tag, it will eat up more cap space and make it more difficult.

Thoughts?


Franchise Tags - bovovovo - 10-11-2017

I think this could be cool, but I also think that at it's core this league is for fun, and from a player's perspective getting franchise tagged and stuck on a team when you'd rather leave isn't very fun.

I think it's better to let people test FA if they want, go to certain teams if they want, etc. The alternative is people getting stuck on teams when they'd rather go somewhere else.


Franchise Tags - sapp2013 - 10-11-2017

(10-11-2017, 06:05 PM)bovovovo Wrote:I think this could be cool, but I also think that at it's core this league is for fun, and from a player's perspective getting franchise tagged and stuck on a team when you'd rather leave isn't very fun.

I think it's better to let people test FA if they want, go to certain teams if they want, etc. The alternative is people getting stuck on teams when they'd rather go somewhere else.

very good point.


Franchise Tags - iamslm22 - 10-11-2017

another problem is that contracts are so much lower than NFL because all the best players take discounts


Franchise Tags - bovovovo - 10-11-2017

(10-11-2017, 07:16 PM)iamslm22 Wrote:another problem is that contracts are so much lower than NFL because all the best players take discounts

I think that's changing.

Obviously you have some big namers that are fine with taking minimums, but there's also some big names testing FA this off season, so there's definitely a mix

But yeah taking an average of the top 5 highest paid gets skewed if one of them is "only" making like 2 mill


Franchise Tags - Daybe - 10-11-2017

we have RFA as well


Franchise Tags - JBLAZE_THE_BOSS - 10-11-2017

Again let me reiterate a simple solution to the issue of parity:



Contract minimums tiered based on TPE

The cap will have to change each year. Salaries change each year. Salary of a player cannot be lower than the minimum for their TPE before the new season turns over [so tc isnt held against you] Need to make this TPE before a certain date to curtail guys from waiting to post their update and make any bypassing of the system.

Example, my player

Mike Boss signs 3 yr 3 million dollar deal

S4 1M
S5 1M
S6 1M

Under my system proposed, random numbers here:

S4: 5.5M
S6: 7M
S7: 8M

We would create a max salary, it would become our max deal. The salary increases as my players skill increases.

In real sports, players are motivated by money. In sim sports, players are motivated by trying to bend the rules in your favor, its gamesmanship, nothing wrong with it. So we need to take the place of human emotion with a system based on skill.

Example, in MLB you are not a FA until 6 years of MLB service. Throughout this time, teams can sign the player to a contract that extends beyond that. However, it is more common after the 3rd year where arbitration is introduced. The team and the player both present a dollar amount they think the player is worth. If they cannot agree, they go to an independent 3rd party arbitrator who rules in favor of either party, and that is the salary.

Think of this system like arbitration for your entire career. Just a minimum salary based on your TPE. Simple.

What happens then?

It makes teams have to come to difficult decisions based on guys they can afford and guys they cannot. It makes GM's jobs more difficult. It makes parity because guys will be forced to change teams eventually and make other teams stronger.

"But what about guys who just want to stay on their team?" Then others will need to sacrifice for it to happen. This isn't a solution designed to make everyone happy, but it would surely make things a lot more interesting.