![]() |
Franchise Tags - Printable Version +- [DEV] ISFL Forums (http://dev.sim-football.com/forums) +-- Forum: Community (http://dev.sim-football.com/forums/forumdisplay.php?fid=5) +--- Forum: Discussion (http://dev.sim-football.com/forums/forumdisplay.php?fid=33) +---- Forum: Suggestion Box (http://dev.sim-football.com/forums/forumdisplay.php?fid=34) +----- Forum: Archived Suggestions (http://dev.sim-football.com/forums/forumdisplay.php?fid=349) +----- Thread: Franchise Tags (/showthread.php?tid=5154) |
Franchise Tags - sapp2013 - 10-11-2017 Quote:An "exclusive" franchise player must be offered a one-year contract for an amount no less than the average of the top five salaries at the player's position as of a date in April of the current year in which the tag will apply, or 120 percent of the player's previous year's salary, whichever is greater. Exclusive franchise players cannot negotiate with other teams. The player's team has all the negotiating rights to the exclusive player. I personally do not like the non-exclusive tag, however, i had to put it to be thorough. I think the Franchise tag could be very useful for those players trying to hop on bandwagons early on and may help with the "team friendly" deals that everyone is signing. those are inevitable, however, with the Franchise tag, it will eat up more cap space and make it more difficult. Thoughts? Franchise Tags - bovovovo - 10-11-2017 I think this could be cool, but I also think that at it's core this league is for fun, and from a player's perspective getting franchise tagged and stuck on a team when you'd rather leave isn't very fun. I think it's better to let people test FA if they want, go to certain teams if they want, etc. The alternative is people getting stuck on teams when they'd rather go somewhere else. Franchise Tags - sapp2013 - 10-11-2017 (10-11-2017, 06:05 PM)bovovovo Wrote:I think this could be cool, but I also think that at it's core this league is for fun, and from a player's perspective getting franchise tagged and stuck on a team when you'd rather leave isn't very fun. very good point. Franchise Tags - iamslm22 - 10-11-2017 another problem is that contracts are so much lower than NFL because all the best players take discounts Franchise Tags - bovovovo - 10-11-2017 (10-11-2017, 07:16 PM)iamslm22 Wrote:another problem is that contracts are so much lower than NFL because all the best players take discounts I think that's changing. Obviously you have some big namers that are fine with taking minimums, but there's also some big names testing FA this off season, so there's definitely a mix But yeah taking an average of the top 5 highest paid gets skewed if one of them is "only" making like 2 mill Franchise Tags - Daybe - 10-11-2017 we have RFA as well Franchise Tags - JBLAZE_THE_BOSS - 10-11-2017 Again let me reiterate a simple solution to the issue of parity: Contract minimums tiered based on TPE The cap will have to change each year. Salaries change each year. Salary of a player cannot be lower than the minimum for their TPE before the new season turns over [so tc isnt held against you] Need to make this TPE before a certain date to curtail guys from waiting to post their update and make any bypassing of the system. Example, my player Mike Boss signs 3 yr 3 million dollar deal S4 1M S5 1M S6 1M Under my system proposed, random numbers here: S4: 5.5M S6: 7M S7: 8M We would create a max salary, it would become our max deal. The salary increases as my players skill increases. In real sports, players are motivated by money. In sim sports, players are motivated by trying to bend the rules in your favor, its gamesmanship, nothing wrong with it. So we need to take the place of human emotion with a system based on skill. Example, in MLB you are not a FA until 6 years of MLB service. Throughout this time, teams can sign the player to a contract that extends beyond that. However, it is more common after the 3rd year where arbitration is introduced. The team and the player both present a dollar amount they think the player is worth. If they cannot agree, they go to an independent 3rd party arbitrator who rules in favor of either party, and that is the salary. Think of this system like arbitration for your entire career. Just a minimum salary based on your TPE. Simple. What happens then? It makes teams have to come to difficult decisions based on guys they can afford and guys they cannot. It makes GM's jobs more difficult. It makes parity because guys will be forced to change teams eventually and make other teams stronger. "But what about guys who just want to stay on their team?" Then others will need to sacrifice for it to happen. This isn't a solution designed to make everyone happy, but it would surely make things a lot more interesting. |