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*S4 Advanced Passing Data - Printable Version +- [DEV] ISFL Forums (http://dev.sim-football.com/forums) +-- Forum: Community (http://dev.sim-football.com/forums/forumdisplay.php?fid=5) +--- Forum: Media (http://dev.sim-football.com/forums/forumdisplay.php?fid=37) +---- Forum: Graded Statistical Analysis (http://dev.sim-football.com/forums/forumdisplay.php?fid=153) +---- Thread: *S4 Advanced Passing Data (/showthread.php?tid=5302) |
*S4 Advanced Passing Data - Beaver - 10-17-2017 Note: I'll likely be adding DSFL stats to this later today Most of the following can be found in a more long-winded form in this accompanying media article. Glossary - ANY/A: (passyards+20*TD-45*INT-sackyards)/(attempts+sacks) AY/A: (passyards+20*TD-45*INT)/attempts NY/A: (passyards-sackyards)/(attempts+sacks) Here are the quarterbacks for Season 4 with their traditional counting stats from the index as well as sack data and the resulting ANY/A, AY/A, and NY/A: ![]() Unsurprisingly, Mike Boss of the Orange County Otters comes out on top in ANY/A following a stellar season. Somewhat more surprisingly is that the gap between him and his competitors closed significantly after accounting for drop backs and sack yardage. To illustrate this: In pure yardage he was one and a half standard deviations (!!) above second place Ethan Hunt of San Jose (and 1.713 above average). In touchdowns he was a quarter of a standard deviation above second place Chris Orosz of Yellowknife (1.213 above average). But he was just 1/30th of a standard deviation above second place King Bronko of Arizona in ANY/A (0.954 above average). It's particularly notable that Mike Boss actually did not have the best quarterback performance this season according to AY/A. That honor belongs to King Bronko. Z-scores (standard deviations above or below average) of all qualifying quarterbacks: ![]() The biggest beneficiaries of these adjustments were King Bronko and Scrub Kyubee of Baltimore. Bronko rose from 4th in yardage and 3rd in touchdowns to a 2nd place in ANY/A that nearly entirely erased a 1,000 yard gap while Kyubee separated himself from a pack of quarterbacks with stats around league average into a clear 4th place position. Both of these quarterbacks had fewer than 550 drop backs (548 and 540 respectively, only Pierno had fewer among qualifying quarterbacks) which helped them a lot in a rate-based stat like this, especially in comparison to Boss's 685 drop backs. Some sack data notes: -50 of Las Vegas's 88 sacks taken were in their first 7 games. They seemed to tighten up a bit after that. -Colorado did a great job not preventing and/or avoiding sacks. Despite being 3-11 they surrendered the second-fewest sacks and were just 4 behind 13-1 Arizona. -The only sackless ( B) )performance of the season was King Bronko of Arizona in Week 7 playing at Colorado. -73% of sacks lose either 6 or 7 yards and 91% lose 5, 6, 7, or 11. I'll admit I know absolutely nothing about scramble mechanics in the sim engine but this might provide some insight into how that works (or doesn't). I would've expected a smoother curve around the drop-back depth (looks like about 6 yards) as quarterbacks try to either surge forward to save yardage or retreat a bit away from the pressure. Yet there are more sacks that lose 11 yards than 8 and there were no sacks that lost 12. Maybe somebody more familiar with the sim can fill in some of the blanks but I found that really interesting. Here's the full histogram: ![]() And this slightly uglier breakdown by team. |