What I would like added to the league is the following process to handle player regression, but to start off, I want to say it is possible that starting regression in Year 8 of a player's career might be a little too early. I don't foresee any future drafts matching the season 1 or season 2 drafts in quality, and probably not season 3 either. And based on what we could expect the quality of a typical draft to be, I think starting regression at year 8 is a little early. Next up I want to put out some thoughts on how to handle the regression. Let's make it simple. Get the player's total TPE and take away the corresponding percentage based on the season. Let's not get fancy trying to regress certain attributes differently than others, this is a video game, not real life. Before every season the HO lists the players undergoing regression and how much they need to take away. Active players can adjust for that in their update threads. For Inactive players leave it up to the GMs to make them compliant. The GM could post in the inactive player's update thread about where to take the TPE from. Lastly, inactive players should be automatically retired when they hit a certain number, let's say 150 TPE, maybe even 200, somewhere around that range.
I would like the ability to massively front load or back load contracts removed from the league. I will be submitting this as one of my rule proposals at the end of the season but I will talk about it a bit here. I don't think contracts should be allowed to vary year to year by more than 50%. This means if a team has a shit load of extra cap space for a season, they can't offer let's say 23 million of it for one season and then have remaining years at a normal 5 million per season. A contract of 23 million in season 1 would mean the season 2 salary couldn't be below 11.5 million. This would level the playing field more in free agency and require GMs to be more careful with contract offers.
One of the things I really like about the league is the new streams. The streams are quick, they take 13-15 minutes per game and the video quality is much better than the past. The past couple of seasons it was painful watching them and tested my will power. They were 25 minutes long and the dots on the screen moved like snails. To top it off after watching the streams it felt like I had some kind of vision impairment from trying to focus on the plays. Was Er from Mars by any chance? Because that's where it seemed like he was streaming the games from. The 1969 Lunar landing video was better quality than that shit.
I would like the ability to massively front load or back load contracts removed from the league. I will be submitting this as one of my rule proposals at the end of the season but I will talk about it a bit here. I don't think contracts should be allowed to vary year to year by more than 50%. This means if a team has a shit load of extra cap space for a season, they can't offer let's say 23 million of it for one season and then have remaining years at a normal 5 million per season. A contract of 23 million in season 1 would mean the season 2 salary couldn't be below 11.5 million. This would level the playing field more in free agency and require GMs to be more careful with contract offers.
One of the things I really like about the league is the new streams. The streams are quick, they take 13-15 minutes per game and the video quality is much better than the past. The past couple of seasons it was painful watching them and tested my will power. They were 25 minutes long and the dots on the screen moved like snails. To top it off after watching the streams it felt like I had some kind of vision impairment from trying to focus on the plays. Was Er from Mars by any chance? Because that's where it seemed like he was streaming the games from. The 1969 Lunar landing video was better quality than that shit.