1. Streamlined Player Creation Process
I think it'd be awesome to have some sort to GUI for player creation, which would properly notify users when their player is over the threshold for points spent. One of the most confusing things for me when creating a player was figuring out the update scale. If there's a user interface where they can see how many points they've spent, along with an update scale, would be great. Upon a player being created, there could be a notification sent out to all the appropriate parties who would then create the player in the game or what not. A restrictive user interface would make things much easier and would eliminate some back and forth.
2. Skill Caps/Archetypes
This may be unpopular, and I'm not entirely familiar with the sim or why these are in place, but I think it'd be cool to be able to build my guy exactly as I'd like, without any restriction on how high I can take a skill attribute. I think it's kind of strange that the power backs have a strength cap of 95, and speed backs have a speed cap of 100. An alternative to this idea would be to add the ability to increase the skill cap of a skill by 5 a set number of times, to add additional diversity in player builds.
3. Documentation
I think the league does a great job of documenting the rules and regulations. One caveat would be having all of these docs in an easy to navigate wiki or other form of display. I think the docs are so detailed and top notch among any sim league I've been in. The only issue is finding the relevant documentation. The rookie guide was incredibly thorough and helped me quite a bit in terms of learning how things worked and where everything was that I was interested in. So getting all of those docs in it's own dedicated space, and potentially adding some search functionality, would be great!
I think it'd be awesome to have some sort to GUI for player creation, which would properly notify users when their player is over the threshold for points spent. One of the most confusing things for me when creating a player was figuring out the update scale. If there's a user interface where they can see how many points they've spent, along with an update scale, would be great. Upon a player being created, there could be a notification sent out to all the appropriate parties who would then create the player in the game or what not. A restrictive user interface would make things much easier and would eliminate some back and forth.
2. Skill Caps/Archetypes
This may be unpopular, and I'm not entirely familiar with the sim or why these are in place, but I think it'd be cool to be able to build my guy exactly as I'd like, without any restriction on how high I can take a skill attribute. I think it's kind of strange that the power backs have a strength cap of 95, and speed backs have a speed cap of 100. An alternative to this idea would be to add the ability to increase the skill cap of a skill by 5 a set number of times, to add additional diversity in player builds.
3. Documentation
I think the league does a great job of documenting the rules and regulations. One caveat would be having all of these docs in an easy to navigate wiki or other form of display. I think the docs are so detailed and top notch among any sim league I've been in. The only issue is finding the relevant documentation. The rookie guide was incredibly thorough and helped me quite a bit in terms of learning how things worked and where everything was that I was interested in. So getting all of those docs in it's own dedicated space, and potentially adding some search functionality, would be great!
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337 words (each response is at least 100)