Addition: I'd love something that makes point tasks a little more manageable/easy to access for newbie players. Not that there's anything particularly difficult about them now, I just think it could be done better. For example, a post that is routinely updated to display all open point tasks and their deadlines, requirements, etc. I don't spend a ton of time on the forums so something like this would catch me up on what's important with minimal effort. On top of that, it might be worthwhile to store TPE info in a database or even a spreadsheet. Again, as someone who doesn't spend a ton of time here, updating is a little bit of a task as I have to find a post, link my point tasks, etc. If your TPE for each week long period we're tracked and put in a spreadsheet I think it would make updating simpler for everyone involved.
Removal: This is a tough one as I'm not totally sure how each cog in the league works with the others. I suppose my somewhat radical suggestion would be eliminating the DSFL draft. I don't have any real gripes with how things turned out, but I assume that most of us (particularly those in the DSFL) just want to see how our players turn out. I couldn't care less about winning a fake championship at the moment, this is more of a RPG for me than anything. With that in mind, letting teams draft after players commit to a position and before those players sort themselves out as active or not kind of gives us players an unfair shake. For example, my team ends up with two tight ends. Both of us are active but neither, as far as I know, had any kind of reputation entering the draft. For the team it makes sense to cast a wide net, but what happens if both turn out active? Then you have a situation where one gets the short end of the stick in terms of position or playing time but both are locked in to their team and position. In that sense I think the draft is painfully flawed. Those flaws can be easily fixed without eliminating the draft itself, but that's not the point of this part of the task.
Enjoying: After a rocky start to my experience here I've been enjoying how the league is run. Things seem to happen on time in most cases and the sims are not only quick but broadcast in real time. Basically none of this has been my experience in past sim leagues, so this has been a pleasant surprise. There seems to be a proactivity in terms of handling job openings, rule changes, and any issues that arise in the league and I think that helps things run smoothly. Sure, I still have a handful of gripes, but for the most part I can't find much to complain about.
Removal: This is a tough one as I'm not totally sure how each cog in the league works with the others. I suppose my somewhat radical suggestion would be eliminating the DSFL draft. I don't have any real gripes with how things turned out, but I assume that most of us (particularly those in the DSFL) just want to see how our players turn out. I couldn't care less about winning a fake championship at the moment, this is more of a RPG for me than anything. With that in mind, letting teams draft after players commit to a position and before those players sort themselves out as active or not kind of gives us players an unfair shake. For example, my team ends up with two tight ends. Both of us are active but neither, as far as I know, had any kind of reputation entering the draft. For the team it makes sense to cast a wide net, but what happens if both turn out active? Then you have a situation where one gets the short end of the stick in terms of position or playing time but both are locked in to their team and position. In that sense I think the draft is painfully flawed. Those flaws can be easily fixed without eliminating the draft itself, but that's not the point of this part of the task.
Enjoying: After a rocky start to my experience here I've been enjoying how the league is run. Things seem to happen on time in most cases and the sims are not only quick but broadcast in real time. Basically none of this has been my experience in past sim leagues, so this has been a pleasant surprise. There seems to be a proactivity in terms of handling job openings, rule changes, and any issues that arise in the league and I think that helps things run smoothly. Sure, I still have a handful of gripes, but for the most part I can't find much to complain about.
![[Image: rq0K779.png]](https://i.imgur.com/rq0K779.png)