(01-13-2018, 01:25 PM)timeconsumer Wrote:My proposal is that instead of budget cleats giving +2 and +2 to agility and speed instead it gives +4 to be allocated any way the player wishes within those two stats. Now just because you cap speed doesn't mean that suddenly you're spending $3m for 4 TPE in agility and losing the speed, you could opt instead to spend $3m for 8 TPE in agility or $1m for 4 TPE in agility. You still lose some value because speed >>> agility, but it's not terrible.
Now, we can stop right here and call that change a day. Done and done. But here is where I started getting more complicated, and realllly outside the scope of what we do.
I don't want to copy the whole thing, but I really like this part above about opening equipment to either stat and not half to each. I do think gloves would need to be lowered to +8 among 3 stats as a pure +12 to hands seems like a lot, but overall I like it.
Lowering training costs seems reasonable with the goal of helping out casuals/moderates. Honestly, it might even help the casuals buy an equipment or two as it's more accessible.