Added:
So the biggest and most obvious problem with this sim is the blatant inability of any ground game to work at all. The absolute best runners can do during a game is somewhere around 4.4 YPC, and over the season the best runners have about a 3.6 YPC average. This is absolutely abysmal. Hendrix did some initial testing of moving the run game slider up and it resulted in much more realistic running games with the best runners averaging about 4.6 YPC or so, and some of the runners with limited carries above 5 YPC. I think moving this slider up and even moving the passing slider down will result in a better product on the field and will actually make mobile QB a somewhat viable build now.
Removed:
Ineffective corner blitzes ruin this game. They actually aren't even ineffective, they're actively detrimental to the play of a good defense. We, as teams, do not have the ability to picks plays for certain situations, just the ability to pick a playbook that the sim then chooses plays from. Each playbook has in it a corner blitz play that could be randomly chosen at any time. When this play is chosen, massive pass plays happen about 90% of the time and you have to watch as the corner runs down the artificially slowed WR. Blitzing is an integral part of a good defense and there is an inherent risk/reward play to them, but the corner blitzes really have no reward as the receiver is wide open. It's a bad play to watch on stream, inflates WR numbers, deflates a good defense, and overall contributes to a questionable outcome. It needs to be removed.
Like:
The community is really the best part of this league, by far really. I've met some really great people, and some people that annoy me, but that's life and those annoying people either annoy everyone and are effectively removed from the group by being ignored or simply sticking with their own circle that enjoys their company. I've had great conversations with this community and lots of friendly banter back and forth, whether about the game, life, hobbies, or whatever. We also, as a community, I think have helped a lot of people here to enjoy themselves or have a quick escape from something else. Whatever it is, this community is great.
So the biggest and most obvious problem with this sim is the blatant inability of any ground game to work at all. The absolute best runners can do during a game is somewhere around 4.4 YPC, and over the season the best runners have about a 3.6 YPC average. This is absolutely abysmal. Hendrix did some initial testing of moving the run game slider up and it resulted in much more realistic running games with the best runners averaging about 4.6 YPC or so, and some of the runners with limited carries above 5 YPC. I think moving this slider up and even moving the passing slider down will result in a better product on the field and will actually make mobile QB a somewhat viable build now.
Code:
128 Words
Removed:
Ineffective corner blitzes ruin this game. They actually aren't even ineffective, they're actively detrimental to the play of a good defense. We, as teams, do not have the ability to picks plays for certain situations, just the ability to pick a playbook that the sim then chooses plays from. Each playbook has in it a corner blitz play that could be randomly chosen at any time. When this play is chosen, massive pass plays happen about 90% of the time and you have to watch as the corner runs down the artificially slowed WR. Blitzing is an integral part of a good defense and there is an inherent risk/reward play to them, but the corner blitzes really have no reward as the receiver is wide open. It's a bad play to watch on stream, inflates WR numbers, deflates a good defense, and overall contributes to a questionable outcome. It needs to be removed.
Code:
153 Words
Like:
The community is really the best part of this league, by far really. I've met some really great people, and some people that annoy me, but that's life and those annoying people either annoy everyone and are effectively removed from the group by being ignored or simply sticking with their own circle that enjoys their company. I've had great conversations with this community and lots of friendly banter back and forth, whether about the game, life, hobbies, or whatever. We also, as a community, I think have helped a lot of people here to enjoy themselves or have a quick escape from something else. Whatever it is, this community is great.
Code:
111 Words