The most memorable part of the NSFL for me was tackling the offensive lineman problem.
Before I delve in to this, I want to go back to the very beginning. When I first joined the league, I saw a huge discrepancy at one position. Offensive Lineman. My problem is that position was never interesting to me, so I decided to exploit the lack of offensive lineman by playing a defensive lineman. This seemed to work great because there wasn't a ton of great defensive tackles, and the position was very impactful on the state of the game.
Fast forward 2 seasons and we have an even greater offensive lineman crisis. Er Created a bunch of multis to try and fix the problem and have his team win with that advantage. On top of that, Timeconsumer and many other top OL were getting very bored with the position and situation. Because of this, we had a very interesting problem. Make it not necessary to be fielded by players, make them still be customizable for differing team strategy, and allow players to play the position if they so wish by not making bots better than a human.
During this time I was head office and really the only HO working on this problem. I remember that I was sending a flurry of messages between Timeconsumer and relaying info to HO. I'm still very proud of the offensive lineman bot solution and think that it could really work for any position. The scaling and increasing costs is a great trade off and as players care more about getting paid, it can make niche positions help alleviate budget concerns.
274 or so words
Before I delve in to this, I want to go back to the very beginning. When I first joined the league, I saw a huge discrepancy at one position. Offensive Lineman. My problem is that position was never interesting to me, so I decided to exploit the lack of offensive lineman by playing a defensive lineman. This seemed to work great because there wasn't a ton of great defensive tackles, and the position was very impactful on the state of the game.
Fast forward 2 seasons and we have an even greater offensive lineman crisis. Er Created a bunch of multis to try and fix the problem and have his team win with that advantage. On top of that, Timeconsumer and many other top OL were getting very bored with the position and situation. Because of this, we had a very interesting problem. Make it not necessary to be fielded by players, make them still be customizable for differing team strategy, and allow players to play the position if they so wish by not making bots better than a human.
During this time I was head office and really the only HO working on this problem. I remember that I was sending a flurry of messages between Timeconsumer and relaying info to HO. I'm still very proud of the offensive lineman bot solution and think that it could really work for any position. The scaling and increasing costs is a great trade off and as players care more about getting paid, it can make niche positions help alleviate budget concerns.
274 or so words