I'm very new here, but I think there seem to be a few ways to fix this issue, if you want to call it that:
1) Expand the ISFL further
Now this has some very big issues and implications that could easily backfire on the league. This has been discussed time and time again, but for argument's sake, let's pretend that we do expand it by two more teams. That causes more players to be called up from the DSFL, causing a bit of a talent void for DSFL teams.
2) Change pillars of DSFL team management
In all honesty, keeping first-year DSFL players engaged and happy with their choice to join the league is one of if not THE biggest way to ensure success for the league. If someone has a great first year in the DSFL then there's a good chance they'll stick around (obviously this is conjecture but I think you'd be hard pressed to find someone who disagrees). If we start having teams that are 75% BOT teams because there aren't players, well, that causes issues. No one wants that. That's why I think if we DO expand again, we could shake up some GM rules in the DSFL.
a) Allow teams one extra GM Bot
This would allow teams to fill out their rosters a little bit more evenly.
b) Loosen inactive rules
Active players must still start over inactives, but you are allowed to keep inactive players on your roster at a penalty of 25% lost TPE every season
3) If all else fails, pull the trigger on moving to a new sim engine
For all of the griping people do about DDSPF16, the fact is that it is perfectly fine for our league. Yes, the sim logic is...wonky and everyone has already datamined optimal builds and all of that junk. However, moving to a new sim engine (DDSPF21, for example) would breathe some new life into the league. We wouldn't know optimal strats or player builds, and it might keep people engaged who have gotten sick of seeing the things @retrospace111 is referencing.
1) Expand the ISFL further
Now this has some very big issues and implications that could easily backfire on the league. This has been discussed time and time again, but for argument's sake, let's pretend that we do expand it by two more teams. That causes more players to be called up from the DSFL, causing a bit of a talent void for DSFL teams.
2) Change pillars of DSFL team management
In all honesty, keeping first-year DSFL players engaged and happy with their choice to join the league is one of if not THE biggest way to ensure success for the league. If someone has a great first year in the DSFL then there's a good chance they'll stick around (obviously this is conjecture but I think you'd be hard pressed to find someone who disagrees). If we start having teams that are 75% BOT teams because there aren't players, well, that causes issues. No one wants that. That's why I think if we DO expand again, we could shake up some GM rules in the DSFL.
a) Allow teams one extra GM Bot
This would allow teams to fill out their rosters a little bit more evenly.
b) Loosen inactive rules
Active players must still start over inactives, but you are allowed to keep inactive players on your roster at a penalty of 25% lost TPE every season
3) If all else fails, pull the trigger on moving to a new sim engine
For all of the griping people do about DDSPF16, the fact is that it is perfectly fine for our league. Yes, the sim logic is...wonky and everyone has already datamined optimal builds and all of that junk. However, moving to a new sim engine (DDSPF21, for example) would breathe some new life into the league. We wouldn't know optimal strats or player builds, and it might keep people engaged who have gotten sick of seeing the things @
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