This is a master list for everyone (including me) of the things we need to do before launch:
Player Ratings:
Set 1 (12 players per team, 360 total)
- Teams Complete (0/30)
Spreadsheet Link: TBD
Actual Cards:
*I NEED 2-3 DESIGNERS WHO ARE WILLING TO MAKE CARDS WITH A PROVIDED TEMPLATE*
- Teams Complete (0/30)
Sim Stuff:
We are not using a sim engine, so I need some spreadsheet guys to help calculate team overall and formulas for win %.
- Incomplete
Event Details
Basically game modes, this is mostly a RainDelay thing, but always hit me with suggestions.
Recruitment
- At a later date
Staff Members:
Designers (0/3)
Global Mod (0/2)
Shopkeepers *distribute packs/currency unless we automate it (0/infinite)
Player Ratings:
Set 1 (12 players per team, 360 total)
- Teams Complete (0/30)
Spreadsheet Link: TBD
Actual Cards:
*I NEED 2-3 DESIGNERS WHO ARE WILLING TO MAKE CARDS WITH A PROVIDED TEMPLATE*
- Teams Complete (0/30)
Sim Stuff:
We are not using a sim engine, so I need some spreadsheet guys to help calculate team overall and formulas for win %.
- Incomplete
Event Details
Basically game modes, this is mostly a RainDelay thing, but always hit me with suggestions.
Recruitment
- At a later date
Staff Members:
Designers (0/3)
Global Mod (0/2)
Shopkeepers *distribute packs/currency unless we automate it (0/infinite)