Rule Proposal: Get rid of inactives in the DSFL. Rights can still be held by respective teams if the player should return and they are to remain in the DSFL (ex: NSFL team wants to keep player XYZ in DSFL even after they return to the site)
The focus of a DSFL GM should be to:
-Engage new players and maintain activity level throughout the DSFL season
-Prepare new players by ensuring they understand: how to update their player, attributes to focus on, and assisting with ideas or materials for media
-Be available to answer any questions
-Provide a positive locker room environment
Why get rid of inactives?
-High TPE inactives are highly sought after and this adds overhead to GMs to monitor any activity regarding inactives. This creates another aspect of GMing in the DSFL that is unnecessary.
-It's very challenging to manage inactive player contract lengths, salary, and fitting that into the DSFL salary cap. We run into situations like this season where SA was unable to pick up Mike Vick due to lack of salary cap and HO had to step in to provide cap relief. We don't want to leave active players hanging and should locate them to an active team ASAP.
-Many inactive players fall under weird circumstances and the rules haven't been enforced consistently (ex: player cannot be in DSFL if they played 14 games in the NSFL, but this rule wasn't enforced until this season so POR can have Otto Von Gernhardt since they picked him up last season but no one can pick up Gadget Tech this season)
-Managing inactives does not align with the focus of a DSFL GM and the goals listed above.
Idea
Allow GMs to create a new roster of players after the DSFL draft. This would give them a chance to architect a team that is geared towards their active players' strengths and help with weaknesses. This would also allow teams to create an offensive and defensive identity that would make for interesting matchups (best passing offense vs. best rushing offense).
GM Players can still be implemented starting at 70 TPE and building 5 TPE a week, while the a rest of the bots can start at 50 TPE and a specific number of bots (maybe 2 players) can increment twice a season (ex: +15 TPE after week 4 and +15 TPE week 8). Keep in mind these are rough values that I came up with and did not test.
Fun Example: I draft 2 runningbacks and no wide receivers or quarterback (NSFL bound) in the next draft. Knowing that my passing game won't be a big focus of the offense and that I will probably be creating a bot QB and bot WRs, I would build my OL with higher run blocking values than pass blocking values to focus my offense on running more than passing. After week 4, I notice my team is great at getting to the goal line but my bot kicker isn't doing so well so I decide to buff him using the 15 TPE boost and maybe I pick my Center for more strength and run blocking. Maybe after week 8, I decide that the league is becoming more pass heavy so I buff a CB and DT to help. These are small increases that help a team improve, but not so much that it makes an active player useless.
Get Rid of Salary Cap
An addition to this idea would be to get rid of the DSFL salary cap. Managing the salary cap is a major component of an NSFL GM's job, but is unnecessary for the DSFL since most of our teams are composed of inactives or bots. It makes no sense for us to manage a salary cap and detracts from the core functions of a DSFL GM. Rookies should receive a flat salary when they start in the DSFL.
Before the migration to bots, we can post on each Inactive Roster Page and tag the user with information on how to contact the commissioner or GMs if they log back in (create a DSFL Contact Page that we can maintain as roles change so they can reach out and be relocated back to a team). The rights can still be held by the original team should the player decide to come back and continue their player's career.
Contingency Plan
On each player's roster page, we will tag them and write a message explaining how they can contact their GM or Commissioner to get back onto their respective team:
"Hey XYZ, you've been placed on the inactive list, but your rights are currently held by the San Antonio Marshals. Please check out our DSFL contact page for information on how to contact the Commissioner to be placed back onto the Marshals roster ASAP if you choose to continue your player's career"
We'll have a public contact information page with the latest information on how to contact the Commissioner and all GMs.
I wholeheartedly volunteer to help setup the sim file, pages, or anything else necessary to grow the DSFL.
Thoughts? Feedback or concerns? I'd love to hear everything!
The focus of a DSFL GM should be to:
-Engage new players and maintain activity level throughout the DSFL season
-Prepare new players by ensuring they understand: how to update their player, attributes to focus on, and assisting with ideas or materials for media
-Be available to answer any questions
-Provide a positive locker room environment
Why get rid of inactives?
-High TPE inactives are highly sought after and this adds overhead to GMs to monitor any activity regarding inactives. This creates another aspect of GMing in the DSFL that is unnecessary.
-It's very challenging to manage inactive player contract lengths, salary, and fitting that into the DSFL salary cap. We run into situations like this season where SA was unable to pick up Mike Vick due to lack of salary cap and HO had to step in to provide cap relief. We don't want to leave active players hanging and should locate them to an active team ASAP.
-Many inactive players fall under weird circumstances and the rules haven't been enforced consistently (ex: player cannot be in DSFL if they played 14 games in the NSFL, but this rule wasn't enforced until this season so POR can have Otto Von Gernhardt since they picked him up last season but no one can pick up Gadget Tech this season)
-Managing inactives does not align with the focus of a DSFL GM and the goals listed above.
Idea
Allow GMs to create a new roster of players after the DSFL draft. This would give them a chance to architect a team that is geared towards their active players' strengths and help with weaknesses. This would also allow teams to create an offensive and defensive identity that would make for interesting matchups (best passing offense vs. best rushing offense).
GM Players can still be implemented starting at 70 TPE and building 5 TPE a week, while the a rest of the bots can start at 50 TPE and a specific number of bots (maybe 2 players) can increment twice a season (ex: +15 TPE after week 4 and +15 TPE week 8). Keep in mind these are rough values that I came up with and did not test.
Fun Example: I draft 2 runningbacks and no wide receivers or quarterback (NSFL bound) in the next draft. Knowing that my passing game won't be a big focus of the offense and that I will probably be creating a bot QB and bot WRs, I would build my OL with higher run blocking values than pass blocking values to focus my offense on running more than passing. After week 4, I notice my team is great at getting to the goal line but my bot kicker isn't doing so well so I decide to buff him using the 15 TPE boost and maybe I pick my Center for more strength and run blocking. Maybe after week 8, I decide that the league is becoming more pass heavy so I buff a CB and DT to help. These are small increases that help a team improve, but not so much that it makes an active player useless.
Get Rid of Salary Cap
An addition to this idea would be to get rid of the DSFL salary cap. Managing the salary cap is a major component of an NSFL GM's job, but is unnecessary for the DSFL since most of our teams are composed of inactives or bots. It makes no sense for us to manage a salary cap and detracts from the core functions of a DSFL GM. Rookies should receive a flat salary when they start in the DSFL.
Before the migration to bots, we can post on each Inactive Roster Page and tag the user with information on how to contact the commissioner or GMs if they log back in (create a DSFL Contact Page that we can maintain as roles change so they can reach out and be relocated back to a team). The rights can still be held by the original team should the player decide to come back and continue their player's career.
Contingency Plan
On each player's roster page, we will tag them and write a message explaining how they can contact their GM or Commissioner to get back onto their respective team:
"Hey XYZ, you've been placed on the inactive list, but your rights are currently held by the San Antonio Marshals. Please check out our DSFL contact page for information on how to contact the Commissioner to be placed back onto the Marshals roster ASAP if you choose to continue your player's career"
We'll have a public contact information page with the latest information on how to contact the Commissioner and all GMs.
I wholeheartedly volunteer to help setup the sim file, pages, or anything else necessary to grow the DSFL.
Thoughts? Feedback or concerns? I'd love to hear everything!