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*Gfx grading - Printable Version +- [DEV] ISFL Forums (http://dev.sim-football.com/forums) +-- Forum: Community (http://dev.sim-football.com/forums/forumdisplay.php?fid=5) +--- Forum: Media (http://dev.sim-football.com/forums/forumdisplay.php?fid=37) +---- Forum: Graded Articles (http://dev.sim-football.com/forums/forumdisplay.php?fid=38) +---- Thread: *Gfx grading (/showthread.php?tid=28104) |
*Gfx grading - Jangorhino - 12-03-2020 With the unique perspective of having submitted as much, if not more, content for grading as anyone in the league over the last 8 months and having done a little grading as well; I’d like to say the process is flawed, inherently perhaps. The grading process is too subjective and the feedback provided by graders is non value added as a rule. Having recently joined another sim league and submitted graphics there, I’d have to say another process for the ISFL may be more constructive and efficient. P2P transactions and standardized payouts for graphics seems to be a valuable option for the league to consider. A considerable amount of time is spent grading graphics and that time may well be spent in other areas of the league which add more value. With P2P and a standard payout structure for graphics, creators could spend more time tailoring their content to the preferences of end user of the content. As opposed to, sometimes fruitlessly, fulfilling the standards of an arbitrarily established rubric. Often the rubric isn’t properly utilized in the grading process, which is another flaw of the current system. Through either proficiency of the graders or bias, the grading community is, at best, wildly inconsistent. Some would say the process is unfair. There is value in evaluating the current system and considering alternative options. Through the volume of content submitted I feel especially qualified to make this statement. Grading graphics places an unnatural influence on the creative process. The content should be about the end user being satisfied with the product and about developing the creative community within the ISFL. It’s my belief at this time, the current grading process contributes to neither of those objectives. The time has come to consider change. Thanks, JR RE: Gfx grading - ThunderTitan82 - 12-03-2020 I actually like this idea a lot. Having a set payout for submitted graphics would eliminate the sometimes 2 or 3 week long wait for grades and payouts, and free up the graders to do something else, and allowing P2P transactions for graphics would give creators a bit of a break. They could charge as little or as much as they’d like, and be free from the subjective grading process that in my mind is pretty skewed. But I think honestly if grading is going to stay the primary way of paying out graphics it needs a drastic overhaul. The fluctuation of grades between good and bad graphics is wild. I won’t say it’s bias based on the user, but in the graphics industry and in anything people have their own taste. If the grader doesn’t like your style of work, regardless of how good it is or how much you spent on it you could get a low score simply because the graders doesn’t like it. This is just kind of what I’ve seen and felt and is my opinion, but I think there is valid points here. There is almost ZERO consistency in grading and I think that puts a lot of people off. I would like to see P2P transactions, but if grading remains the rubric or grading process would need a pretty ferocious overhaul in my opinion RE: Gfx grading - TMosura - 12-03-2020 I couldn't agree more. Graphics grading sometimes can be very subjective imo, and often it's with weird reasons RE: Gfx grading - OrbitingDeath - 12-03-2020 I would love to be able to have user-to-user transactions/commissions for signatures/schedules etcetera. Unfortunately that system has been used before in different leagues and it always ends up being abused. Rich players buying some shitty's player sig overpriced to make sure they can continue to do their training. So hope you have a nice idea how that can be avoided, as it would be a nice addition to have. RE: Gfx grading - ThunderTitan82 - 12-03-2020 (12-03-2020, 01:35 PM)OrbitingDeath Wrote: I would love to be able to have user-to-user transactions/commissions for signatures/schedules etcetera.I think it could be done in a way that’s not abused, could set a minimum or maximum allowed that might stop huuuge payouts and people emptying bank accounts haha. Myself I would for sure help out newer players by buying a graphic for a good amount, then again I wouldn’t go overboard so that’s the key I guess not dumping a 100 mil into a sig just to give somebody the money lmao RE: Gfx grading - OrbitingDeath - 12-03-2020 (12-03-2020, 01:41 PM)ThunderTitan82 Wrote:(12-03-2020, 01:35 PM)OrbitingDeath Wrote: I would love to be able to have user-to-user transactions/commissions for signatures/schedules etcetera.I think it could be done in a way that’s not abused, could set a minimum or maximum allowed that might stop huuuge payouts and people emptying bank accounts haha. Myself I would for sure help out newer players by buying a graphic for a good amount, then again I wouldn’t go overboard so that’s the key I guess not dumping a 100 mil into a sig just to give somebody the money lmao Hope they come up with something, as for example yesterday I was asked to create a schedule for some other team. But I feel the current scale for it, is not really worth the time it would take. But if someone would give like 2M , it would already be more worth the effort and I might have taken it on. Curious to see where this idea goes. RE: Gfx grading - mithrandir - 12-03-2020 One added benefit in terms of economic impact is that all graphics payouts are from money already in the economy (i.e. other users) RE: Gfx grading - SomeSay... - 12-03-2020 I agree, if I like art, I will be willing to pay, the artist should not be graded by some "grader".... It should be graded by the customer and what value they place on the sig. Obviously some sort of structure is needed max cost or min cost so people don't get screwed but something definitely needs to change with our GFX grading RE: Gfx grading - CLG Rampage - 12-03-2020 (12-03-2020, 01:35 PM)OrbitingDeath Wrote: I would love to be able to have user-to-user transactions/commissions for signatures/schedules etcetera. (12-03-2020, 01:46 PM)OrbitingDeath Wrote:(12-03-2020, 01:41 PM)ThunderTitan82 Wrote:(12-03-2020, 01:35 PM)OrbitingDeath Wrote: I would love to be able to have user-to-user transactions/commissions for signatures/schedules etcetera.I think it could be done in a way that’s not abused, could set a minimum or maximum allowed that might stop huuuge payouts and people emptying bank accounts haha. Myself I would for sure help out newer players by buying a graphic for a good amount, then again I wouldn’t go overboard so that’s the key I guess not dumping a 100 mil into a sig just to give somebody the money lmao A cost cap would most likely be the best way to curb any sort of money transfer nonsense. Though you'd also likely need to put a transaction limit on it so someone doesn't buy 100 mediocre sigs at 3m a pop or whatever (extreme example) RE: Gfx grading - Jangorhino - 12-03-2020 (12-03-2020, 01:48 PM)mithrandir Wrote: One added benefit in terms of economic impact is that all graphics payouts are from money already in the economy (i.e. other users) this is brilliant! Thank you |