With the unique perspective of having submitted as much, if not more, content for grading as anyone in the league over the last 8 months and having done a little grading as well; I’d like to say the process is flawed, inherently perhaps.
The grading process is too subjective and the feedback provided by graders is non value added as a rule.
Having recently joined another sim league and submitted graphics there, I’d have to say another process for the ISFL may be more constructive and efficient.
P2P transactions and standardized payouts for graphics seems to be a valuable option for the league to consider.
A considerable amount of time is spent grading graphics and that time may well be spent in other areas of the league which add more value.
With P2P and a standard payout structure for graphics, creators could spend more time tailoring their content to the preferences of end user of the content. As opposed to, sometimes fruitlessly, fulfilling the standards of an arbitrarily established rubric. Often the rubric isn’t properly utilized in the grading process, which is another flaw of the current system. Through either proficiency of the graders or bias, the grading community is, at best, wildly inconsistent. Some would say the process is unfair.
There is value in evaluating the current system and considering alternative options.
Through the volume of content submitted I feel especially qualified to make this statement.
Grading graphics places an unnatural influence on the creative process. The content should be about the end user being satisfied with the product and about developing the creative community within the ISFL.
It’s my belief at this time, the current grading process contributes to neither of those objectives.
The time has come to consider change.
Thanks, JR
The grading process is too subjective and the feedback provided by graders is non value added as a rule.
Having recently joined another sim league and submitted graphics there, I’d have to say another process for the ISFL may be more constructive and efficient.
P2P transactions and standardized payouts for graphics seems to be a valuable option for the league to consider.
A considerable amount of time is spent grading graphics and that time may well be spent in other areas of the league which add more value.
With P2P and a standard payout structure for graphics, creators could spend more time tailoring their content to the preferences of end user of the content. As opposed to, sometimes fruitlessly, fulfilling the standards of an arbitrarily established rubric. Often the rubric isn’t properly utilized in the grading process, which is another flaw of the current system. Through either proficiency of the graders or bias, the grading community is, at best, wildly inconsistent. Some would say the process is unfair.
There is value in evaluating the current system and considering alternative options.
Through the volume of content submitted I feel especially qualified to make this statement.
Grading graphics places an unnatural influence on the creative process. The content should be about the end user being satisfied with the product and about developing the creative community within the ISFL.
It’s my belief at this time, the current grading process contributes to neither of those objectives.
The time has come to consider change.
Thanks, JR
![[Image: chim.png]](https://cdn.discordapp.com/attachments/648139102855888899/1004931625416667246/chim.png)
![[Image: chim.png]](https://cdn.discordapp.com/attachments/721401145557385289/1048389056637182014/chim.png)