(03-01-2018, 06:20 AM)37thchamber Wrote:My suggestion for this was to tier equipment price based on player TPE (as we do with contracts, and attributes themselves), which then doesn't increase available TPE.
But I think the response to that was that it would be too much work for bankers (I disagree personally, and it's not like I don't know what bankers do, but whatevs)
Anyways, this is partly why I suggested the move to a more automated system for these sorts of things (updates, training etc). That way you could build a shop in PHP or something, which automatically retrieves the player's TPE and displays the correct equipment price (for example), getting around the whole "too much work" issue.
This is a really interesting idea to me I haven’t heard before. Would you mind elaborating a little more? Concerning tiered equipment prices