Sounds like a good idea. My gut inclination (as a beginner and also someone who doesn't study economics) is that the least invasive (and least confusing/time consuming) solution would be to introduce more ways to spend money (higher equipment, opting out of PT tasks, special perks that only contract money can buy, etc.) and allow smaller payouts.
We've talked about the first one a little bit, at least over discord. But I haven't mentioned the second--although I assume it's been talked about. The problem with people taking small contracts is that most people have other, more significant sources of money (media, gfx, jobs). If we reduce the payout for the tasks and jobs, they will value the contract money more. The other way to go about this would be to reduce or eliminate the minimum contract. The question we need to ask is...what if the players weren't paid anything. Would anyone play for free? Maybe just the people who have jobs and/or are active on media/gfx would be my guess. But I'd be willing to bet everyone has a breaking point. A certain minimum that they wouldn't want to play for less than. I think that's where the contract minimums should be. Because then, the players will want to negotiate for more money. We could then reduce the salary caps (I also like the idea of soft and hard caps) accordingly to keep the pressure on the teams.
However, if enough players would play for free....then that's a whole different problem lol.
We've talked about the first one a little bit, at least over discord. But I haven't mentioned the second--although I assume it's been talked about. The problem with people taking small contracts is that most people have other, more significant sources of money (media, gfx, jobs). If we reduce the payout for the tasks and jobs, they will value the contract money more. The other way to go about this would be to reduce or eliminate the minimum contract. The question we need to ask is...what if the players weren't paid anything. Would anyone play for free? Maybe just the people who have jobs and/or are active on media/gfx would be my guess. But I'd be willing to bet everyone has a breaking point. A certain minimum that they wouldn't want to play for less than. I think that's where the contract minimums should be. Because then, the players will want to negotiate for more money. We could then reduce the salary caps (I also like the idea of soft and hard caps) accordingly to keep the pressure on the teams.
However, if enough players would play for free....then that's a whole different problem lol.