The problem right now in terms of economics is that our league is essentially the reverse of real life when it comes to how money works.
IRL money is a scarce resource. You can only earn so much. You can only earn it for so long. There is no guarantee how much a given amount of time and effort will return in cash. There is no guarantee how long you will still be able to earn. In this league I know that I can always go write 600 words and make $1m. I know that if I don't do it this week, I can do it next week. I know that my career in the NSFL will last as long as I want it to, and that I don't have to worry about being unemployed next season. There is zero scarcity with money, making it worth very little in our minds.
And IRL we can spend as much money as we like, on whatever we like. If I have $100m I can go blow it all on 20 helicopters right now and be out of money immediately. In the NSFL I can only spend so much and on a select few options. Full training and equipment is $20m per season, that's it. If you're like me it's even less when you get capped and everything costs me $11m per season.
So combine these two factors and really all economic principles are out the window. The psychology of money is out the window. If I'm a real football player I'm negotiating for lots of money because I could be out of the league in 3 years and develop early onset dementia in 20 years and so much for my life, but hopefully I made enough to set up my family. In the NSFL none of that uncertainty applies. I know exactly what my future expenditures are and what my earnings are. I can plan it and time it in such a way that my printing press fingers can easily give me exactly as much money as I need with minimal effort.
And raising the costs of equipment, reducing the impact of jobs, raising minimums...all of that won't necessarily fix that fundamental problem that money isn't scarce and consumption is. To be honest I don't know what the answer is to that problem, or even if it is a problem. But I can tell you that changing the inputs and outputs of the system won't change much.
IRL money is a scarce resource. You can only earn so much. You can only earn it for so long. There is no guarantee how much a given amount of time and effort will return in cash. There is no guarantee how long you will still be able to earn. In this league I know that I can always go write 600 words and make $1m. I know that if I don't do it this week, I can do it next week. I know that my career in the NSFL will last as long as I want it to, and that I don't have to worry about being unemployed next season. There is zero scarcity with money, making it worth very little in our minds.
And IRL we can spend as much money as we like, on whatever we like. If I have $100m I can go blow it all on 20 helicopters right now and be out of money immediately. In the NSFL I can only spend so much and on a select few options. Full training and equipment is $20m per season, that's it. If you're like me it's even less when you get capped and everything costs me $11m per season.
So combine these two factors and really all economic principles are out the window. The psychology of money is out the window. If I'm a real football player I'm negotiating for lots of money because I could be out of the league in 3 years and develop early onset dementia in 20 years and so much for my life, but hopefully I made enough to set up my family. In the NSFL none of that uncertainty applies. I know exactly what my future expenditures are and what my earnings are. I can plan it and time it in such a way that my printing press fingers can easily give me exactly as much money as I need with minimal effort.
And raising the costs of equipment, reducing the impact of jobs, raising minimums...all of that won't necessarily fix that fundamental problem that money isn't scarce and consumption is. To be honest I don't know what the answer is to that problem, or even if it is a problem. But I can tell you that changing the inputs and outputs of the system won't change much.
![[Image: XSfVUgo.png]](https://i.imgur.com/XSfVUgo.png)
Hank Winchester (S25 - Current) - Scrub
Angus Winchester (S1-S12) - 4x Ultimus Champ - #2 Career Sacks - Hall of Fame
Cooter Bigsby (S14-S23) - S23 Ultimus Champ - #4 Career Yards - #4 Career TDs - 2x MVP - Hall of Fame