I know I used the position change argument when trying to argue for the archetype switch changes, but I think if we start restricting players from what they could switch into, I feel like you're going against our motto. We want everyone to have a fun experience and a position switch is part of it all. If a user isn't enjoying his time as a certain position, but we tell him nah you can only switch into one or two other types it'll repulse I feel like.
Like we didn't go realistic with the retirement rules, so I dont see why we would here.
Like we didn't go realistic with the retirement rules, so I dont see why we would here.