(06-09-2017, 03:03 PM)JBLAZE_THE_BOSS Wrote:If you want money to really mean something, make a tiered player store. So like, 10 mil is 20 tpe, 8 mil 18 tpe, 5 mil 15, 3 mil 8, etc etc obv my math is way off but you get the hint. Makes contracts actually worth something and gives a reason to chase the $$. Or get creative and make money for "equipment packages" or something that gives points to a handful of attributes, get creative with it who knows.
Make league employees have a cap of tpe per week and regular guys a slightly lower cap, motivates guys to get jobs.
I gotta agree 3 mil to grade is kinda silly, 9 tpe per season to read and give a critique of several pieces per week kinda makes it not seem worth it, especially since I don't really need the money. If it was for TPE, there would be no question on if you want to grade or not. Do it so 500 words is the max tpe or whatever and then graders just check it over and approve. Just like SBA. This way ppl dont need to wait for stuff to get graded if there is a back log. But media wont be this hot all season once guys get a few mil to play with theyll go down drastically.
Piggybacking off this idea, make different Weekly Training tiers. So you can still train once per week, but if you have the cash, you can go to a better training session. Something like:
Tier 1: $1,000,000 / +3 TPE
Tier 2: $5,000,000 / +8 TPE
Tier 3: $10,000,000 / +15 TPE
Tier 4: $25mil / +25 TPE
Tier 5: $50mil / +35 TPE
Tier 6: $100mil / +50 TPE
Tier 7: $1bil / +100 TPE
This way if you have $26mil banked, you can spend $25mil week 1 and get +25TPE, Then $1mil week 2 for a total of +28 TPE. Or just never write an article again and get +3 TPE for the next 26 weeks.
Would create some strategy into saving/spending your money. Do you save up to get the one big weekly boost or just collect your +3TPE weekly?