08-12-2019, 08:06 PM
(This post was last modified: 08-12-2019, 08:09 PM by Quigonginger.)
(08-12-2019, 05:30 PM)run_CMC Wrote:He’s not wrong. Few things in this sim are ideal. But with the sim you’d think GMs would use a revolving door of IA <200 TPE kickers, but it’s all about sample size. I have almost a record high career yards per punt b/c my sample size was larger than an IA kicker who does great one year, shitty the next. Smart GMs will draft and sign user OL if they have the draft capital. Also for anybody saying it’s not fair OL draft stock drops just for being OL - that’s how the world works. Some positions (kicker, blocking back, QB most seasons) are just less desirable.
Also, every time somebody says “I want a fair rub” I take this less seriously lmao
Most IRL pro teams don't even use a FB, and QBs are cutthroat competitive, super important, and only 1 on a field with no substituting for endurance like others making them beyond compare as well. Most of them IRL have to switch positions to get a look in the draft. But a starting Left Tackle is often going to command the second highest pay on a team if he's good. Saying "that's life" is true in a literal sense, until you get to linemen who are the inverse of their IRL counterparts.
Place kickers are binary so you want to invest as little as possible to get your 3 points. Punters are also going to have scaling problems when they hit a point where you just can't punt any better. This reflects IRL football teams perfectly and see teams jettison kickers for cap space because risking the occasional 3 pts is very worth it.
Every team needs a human QB, human WRs, human TEs....if there is no penalty for not having a single OL when there's huge penalties to not keeping those full, then OL faces a problem no other position does. That's the crux of it. The GMs know there is profoundly more value in most other spots because if those go unfilled, they're going to be forced to scrape the barrel. They HAVE to play someone. Players know it when retiring and creating.