(10-31-2019, 02:55 PM)goodvsevil1275 Wrote:The first issue that came to mind for me is differentiating between spectacular catch/normal catch and the different route running attributes. I'm not sure what could be used to get a difference for short/deep route running besides using the speed/agility combo againYeah there's a lot of judgment calls you'd have to make.
I'd probably go with INT + AGI as the major factors for short, INT + SPD for deep. But INT would definitely the biggest factor for route running either way, imo.
For spectacular vs normal catches, AGI would maybe have a higher weighting for spectacular, I guess... but otherwise they'd be formed pretty much the same. Maybe more INT weighting on spectacular because you gotta judge it better to pull it off? Depends how you look at spectacular catches, I suppose.
Wouldn't mind trying to come up with a standardised mapping for this, tbh. Could be interesting for other things going forward, side events and stuff.
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