(01-13-2020, 12:09 AM)Modern_Duke Wrote:Yeah its kind of a weird dynamic where better players don't need as high salaries as worse players, since active users get more money from jobs/media/twitter/etc.
I haven't thought about it too hard so I'm not formally proposing anything, but it could make sense to classify 'Salary $' vs. 'Job/Media/Twitter $' separately. And have it where, I don't know, weekly training can only be bought with Salary $ and equipment can only be bought with Job/Media/Twitter $, as a way to incentivize players to maximize their contracts
It's an idea, but I feel that semi active users, maybe those who dont have time for a job or don't really write a ton of media, will get alienated from being able to purchase equipment.
Maybe we should look at revamping the min contract amounts per TPE ranges. Like maybe even a extra mil over every range, or more of a steep change the higher the tpe.
Maybe change it so that a player who is on their final year, cant sign a new contract till after the trade deadline. To prevent early signings to get ahead of being moved to a higher tpe range.
There's a ton of options to look at if we feel this is something that has to be looked at.