As a new guy coming into this thing, tying contract ranges to total TPE might be a thing to make teams more competitive. So team A could have a superstar QB with over 1000 TPE making 10 million a year, but then shitty WR's with like 200 TPE making 2 mill a year or whatever the case. It forces GM's to be strategic with their cap and what type of team they want to build. If we're mimicking RL then rookie contracts are piss poor for 3-5 years with team control. Then either arbitration or FA hits so teams will want to sign their active rookies to a longer term deal based on how much TPE they've earned or project to earn.
There's an inherent risk with signing that big money FA because they could be inactive or regress after their prime years and you'll be eating cap space for a non-active player but that's part of the fun for a GM I would think.
It keeps teams competitive with each other and I think it might go a long way to keeping more people active in the league. I mean if one team is running away with the championship every year and I'm not on that team why would I bother continuing to be active? I dunno, just my 2 cents, maybe i'm off base but I think tying contact amounts to total TPE might be a start
Or another option is you make TPE training cost more as you gain more TPE. Somehow find a way to make money in this league valuable so people want more money. More than they can earn by writing media or twitter or whatever the case.
I'm a huge MMO player, and I view TPE / Money as the same DKP (Dragon Kill Points) for those of you familiar with MMOs. At the end of the day, you're trying to make it as close to a zero sum game as possible. So while rookies can buy 5 TPE for 1 million a week, maybe 10 year vets need to pay 7 million a week for that same training type deal. Those vets have had 10 years to make money and they're considered in their prime and should be the highest players in the league.
It's all relative at the end of the day but stuff to help with parity for sure
There's an inherent risk with signing that big money FA because they could be inactive or regress after their prime years and you'll be eating cap space for a non-active player but that's part of the fun for a GM I would think.
It keeps teams competitive with each other and I think it might go a long way to keeping more people active in the league. I mean if one team is running away with the championship every year and I'm not on that team why would I bother continuing to be active? I dunno, just my 2 cents, maybe i'm off base but I think tying contact amounts to total TPE might be a start
Or another option is you make TPE training cost more as you gain more TPE. Somehow find a way to make money in this league valuable so people want more money. More than they can earn by writing media or twitter or whatever the case.
I'm a huge MMO player, and I view TPE / Money as the same DKP (Dragon Kill Points) for those of you familiar with MMOs. At the end of the day, you're trying to make it as close to a zero sum game as possible. So while rookies can buy 5 TPE for 1 million a week, maybe 10 year vets need to pay 7 million a week for that same training type deal. Those vets have had 10 years to make money and they're considered in their prime and should be the highest players in the league.
It's all relative at the end of the day but stuff to help with parity for sure
![[Image: 19.png]](https://i.postimg.cc/Fzq7SL07/19.png)