(03-16-2020, 12:47 PM)iStegosauruz Wrote:Yeah I think I'm going to slot that onto the list of things I want to do. I can just look at stats I've done for this project and my previous one on Approximate Value and say that it probably has some level of substantial impact at least on counting stats.Raw sacks surrendered doesn't mean much. NOLA runs a ton, so they will be low. Sack % would be more informative.
NOLA has two human offensive tackles both above 700TPE and they have the lowest "Sacks Allowed" metric in the index coming in at 7 allowed. The average in the index is 16.8, so they beat the average quite handily.
During my Approximate Value study I learned that the metrics for sacks listed in the index doesn't cover the full breadth of stats that come out of the box score. Based off box score sacks surrendered - which I calculated manually - they were again the lowest giving up 16. The chart for that metric looks like:
The average is 36 so they beat the league average again quite handily. Some of this is probably due to that their human tackles have 150TPE more than the average bot offensive tackles teams use - which are 500TPE - but some of it also probably has to do with the increased weight value they can have. How much of those reasons gets the most significance would be easy enough to analyze.
I'm going to work on an Elo Ranking System next because it allows me to not have to fight the sim but when I have the energy and mental capacity I'll sit down and do a Part 2 to this. In some ways this took a lot of time for very little immediate reward in ability to upgrade my player, etc, so I'm going to take the break and not want to bash my head through a wall.
Sack%=((sacks allowed)/(passing attempts + sacks allowed))*100
![[Image: TRRHgeA.png]](https://i.imgur.com/TRRHgeA.png)