04-16-2020, 09:43 PM
(This post was last modified: 04-16-2020, 09:45 PM by timeconsumer.)
(04-16-2020, 10:39 PM)speculadora Wrote:this is very cool. I never actually bothered testing the win rates when we made this call. Moonlight came to me and said he wanted to run, I tested some builds, 80 speed sucks. very interesting to see it backed up in data.
that being said, I'm not sure that I'd necessarily describe it as a loophole. looking at the table, if we're using the same strategy at 75 speed, we only drop just 8 extra games in a 200/200 sample size. it takes about 300 sims to normalize win rate so you could debate the difference there is mostly noise, especially given how much variance I've seen running the same strat twice in a row
Loophole might not be the best word. It's just really interesting the difference between 75/79/80 and it's worth exploring further to see if there is a significant difference between a max pocket passer at 75 speed and a max game manager at 79 speed or if they are roughly equal. If equal I'd say change the archetype max to 79 to ensure anybody who creates as a game manager is setup for success. The whole point behind the archetype is to make it a decent rusher and decent passer and 80 speed ain't that (sans box), is 79 ideal or is it too much? IDK yet.
![[Image: XSfVUgo.png]](https://i.imgur.com/XSfVUgo.png)
Hank Winchester (S25 - Current) - Scrub
Angus Winchester (S1-S12) - 4x Ultimus Champ - #2 Career Sacks - Hall of Fame
Cooter Bigsby (S14-S23) - S23 Ultimus Champ - #4 Career Yards - #4 Career TDs - 2x MVP - Hall of Fame