04-27-2020, 01:12 PM
(This post was last modified: 04-27-2020, 01:25 PM by IsaStarcrossed.)
I want to preface this by saying I appreciate you diving in and putting thought into this before giving my own opinions!
I actually enjoy this idea and I think it could lead to some movement just to get their name up there. I feel like this appeals more to the kind of players who would ask for bigger contracts in the first place though.
This idea has some solid foundations, but the problem is that everything in this league comes down to win percentage at the end of the day. What this would lead to is GMs doing the testing and the math on what positions can be effective at what TPE levels and paying accordingly. A lot of this information is already out there. A system like this would see positions like quarterback and cornerback getting maximum contracts so they can afford their training while positions like defensive tackle, defensive end, and running back would be left at minimums still because they hit near peak efficiency at lower TPE levels.
I dislike everything about this idea. It'd need to be a far larger number of TPE for someone like me to even remotely consider this idea. At the end of the day, missing 10-20 TPE is meaningless in the grand scheme of things. Heck, long term missing 100 TPE isn't that big of a deal. Most positions max out meaningful stats before they hit 1000 TPE, max earners can hit that mark as is after their fourth season even without the prestige boost. I just couldn't see myself spending $30k-$40k for such a small boost, much less $300k-$400k.
(04-27-2020, 10:51 AM)PMoney Wrote:[div align=\\\"center\\\"]All-time top earning players leaderboard (through contracts)[/div]
I actually enjoy this idea and I think it could lead to some movement just to get their name up there. I feel like this appeals more to the kind of players who would ask for bigger contracts in the first place though.
(04-27-2020, 10:51 AM)PMoney Wrote:[div align=\\\"center\\\"]Separation of contract and other money[/div]
This idea has some solid foundations, but the problem is that everything in this league comes down to win percentage at the end of the day. What this would lead to is GMs doing the testing and the math on what positions can be effective at what TPE levels and paying accordingly. A lot of this information is already out there. A system like this would see positions like quarterback and cornerback getting maximum contracts so they can afford their training while positions like defensive tackle, defensive end, and running back would be left at minimums still because they hit near peak efficiency at lower TPE levels.
(04-27-2020, 10:51 AM)PMoney Wrote:[div align=\\\"center\\\"]Youth training equipment (or Prestiging)[/div]
I dislike everything about this idea. It'd need to be a far larger number of TPE for someone like me to even remotely consider this idea. At the end of the day, missing 10-20 TPE is meaningless in the grand scheme of things. Heck, long term missing 100 TPE isn't that big of a deal. Most positions max out meaningful stats before they hit 1000 TPE, max earners can hit that mark as is after their fourth season even without the prestige boost. I just couldn't see myself spending $30k-$40k for such a small boost, much less $300k-$400k.
![[Image: Untitled_Artwork.png]](https://media.discordapp.net/attachments/732271706806419517/769550826225795102/Untitled_Artwork.png)
![[Image: sketch1596853902954.png]](https://cdn.discordapp.com/attachments/732271706806419517/741483802865696870/sketch1596853902954.png)