I'm glad this invoked some discussion, the ideas need some work but it's more about the concepts and .
It's probably my least favourite of the 3 main ideas because of the massive headache it would cause everyone involved and complexity for new players of having another currency. But if you wanted real consequences to contracts then this could potentially do it.
Admittedly there are solvable solutions in a league like this, but I think your point would just set a market value. Maybe some GM's need certain positions in this FA and are willing to pay slightly more than their current team would at market value because of the way their roster and salary cap is set up in any given season. I think there are other problems with the idea though.
Numbers definitely need tweaking by someone smarter/more experience than me. The way I saw it is that for someone like yourself, you're earning money faster than you can spend it. While there are discussions of adding in extra high level purchases, if this was the only thing you could spend your money on, it wouldn't have any effect on you at all if you kept earning forever. You wouldn't be anywhere near running out of money still. Realistically, later down the line it would mean you had less of a cushion to be IA on if you quit all jobs, but I think there are some numbers where it's a reasonable trade off for TPE that you can't get anywhere else, and would have more impact as you did it multiple times.
A suggestion of a higher number but only kicking in after your rookie season to not be overpowered in the DSFL was made on a similar topic which I think would work better.
(04-27-2020, 05:44 PM)ADwyer87 Wrote:seperation of contract and other sounds like it could have some drawbacks I would worry about. But I like a lot about these other ideas!@ADwyer87
It's probably my least favourite of the 3 main ideas because of the massive headache it would cause everyone involved and complexity for new players of having another currency. But if you wanted real consequences to contracts then this could potentially do it.
(04-27-2020, 06:12 PM)IsaStarcrossed Wrote:This idea has some solid foundations, but the problem is that everything in this league comes down to win percentage at the end of the day. What this would lead to is GMs doing the testing and the math on what positions can be effective at what TPE levels and paying accordingly. A lot of this information is already out there. A system like this would see positions like quarterback and cornerback getting maximum contracts so they can afford their training while positions like defensive tackle, defensive end, and running back would be left at minimums still because they hit near peak efficiency at lower TPE levels.@IsaStarcrossed
Admittedly there are solvable solutions in a league like this, but I think your point would just set a market value. Maybe some GM's need certain positions in this FA and are willing to pay slightly more than their current team would at market value because of the way their roster and salary cap is set up in any given season. I think there are other problems with the idea though.
(04-27-2020, 06:12 PM)IsaStarcrossed Wrote:I dislike everything about this idea. It'd need to be a far larger number of TPE for someone like me to even remotely consider this idea. At the end of the day, missing 10-20 TPE is meaningless in the grand scheme of things. Heck, long term missing 100 TPE isn't that big of a deal. Most positions max out meaningful stats before they hit 1000 TPE, max earners can hit that mark as is after their fourth season even without the prestige boost. I just couldn't see myself spending $30k-$40k for such a small boost, much less $300k-$400k.
Numbers definitely need tweaking by someone smarter/more experience than me. The way I saw it is that for someone like yourself, you're earning money faster than you can spend it. While there are discussions of adding in extra high level purchases, if this was the only thing you could spend your money on, it wouldn't have any effect on you at all if you kept earning forever. You wouldn't be anywhere near running out of money still. Realistically, later down the line it would mean you had less of a cushion to be IA on if you quit all jobs, but I think there are some numbers where it's a reasonable trade off for TPE that you can't get anywhere else, and would have more impact as you did it multiple times.
A suggestion of a higher number but only kicking in after your rookie season to not be overpowered in the DSFL was made on a similar topic which I think would work better.
![[Image: xam4OKK.png]](https://i.imgur.com/xam4OKK.png)