This is awesome work! I'm not surprised by the outcomes necessarily and I'm glad to see someone finally did it!
Here's the interesting tidbit about testing archetypes specifically - they vary depending on how you're used and the other players on the defense. So basically you can compensate for attributes depending on the builds of other people around you. New Orleans is aided for example by having a 100 speed safety in Blaylock who can ball hawk around the field a bit better than for teams that may have safety who caps at 95 speed or one who isn't even maxed at their cap - whatever that may be.
I'm not surprised man-to-man exhibits the greatest boost in win% - albeit a small one - mainly because of how OP speed tends to be, but there are a lot of interesting cross sections of whether the 5 more you get from man-to-man in comparison to different archetypes is worth it for every team in every situation. You can't really test that for the most part, so we're left with doing work in a controlled vacuum.
Here's the interesting tidbit about testing archetypes specifically - they vary depending on how you're used and the other players on the defense. So basically you can compensate for attributes depending on the builds of other people around you. New Orleans is aided for example by having a 100 speed safety in Blaylock who can ball hawk around the field a bit better than for teams that may have safety who caps at 95 speed or one who isn't even maxed at their cap - whatever that may be.
I'm not surprised man-to-man exhibits the greatest boost in win% - albeit a small one - mainly because of how OP speed tends to be, but there are a lot of interesting cross sections of whether the 5 more you get from man-to-man in comparison to different archetypes is worth it for every team in every situation. You can't really test that for the most part, so we're left with doing work in a controlled vacuum.
![[Image: bZJ57LU.gif]](https://i.imgur.com/bZJ57LU.gif)