3.
Coming into the league, I had no experience in sim leagues and such. I did not even know what the sim engine was and how it worked. I was a football fanatic and was interested to see how realistic the engine was. I had played a lot of Madden, and Madden 20 has its faults but it is kind of realistic in some sense. I was playing a franchise mode as a free safety but I felt like the most exciting position to play in franchise was defensive back because it was challenging. So, I chose cornerback when I entered the league. I wanted to come in and be a loud mouth cornerback like Jalen Ramsey and have that persona. My journey of investigating into the cornerback position started when I learned about archetypes. There are 3 CB archetypes, and I chose man to man because I wanted to be a lock down CB that made top WRs a non factor. I didn't think much of the capped attributes and the differences in height and weight. I didn't think that made a difference. Man to man had the highest speed out of all the archetypes, and I heard speed was the most important attribute for most positions. I was pretty happy about this but I was disappointed because the hands attribute was capped at 70. I knew all around CBs had hands capped at 85. I thought that would help them a ton more in getting interceptions. 5 speed shouldn't make a lot of difference, but 15 hands should, right? CBs play weird in the sim and I didn't really think much of this until I started talking with Dermot, a resident CB expert who has spent a lot of time as a cornerback. He was a really good cornerback with lots of TPE but he never got interceptions for some reason. It seemed like top CBs didn't really get interceptions, but there was plenty of cases where I saw really high TPE CBs get multiple interceptions in a season. It just didn't make sense. I knew that in real life, really good cornerbacks didn't get many balls thrown their way, so it made sense they had reduced stats. Their impact on the field and on the game was legitimate though. They may not get stats like interceptions or passes defensed, but they still help their team win the game. I doubted the sim was this sophisticated to the point where opposing QBs would avoid throwing the ball to higher rated CBs. On one hand, I had evidence to back up that top CBs don't get as many ints, but it seemed like that shouldn't happen. Of course, I was just a new user, so I didn't know much. It seemed like good food for thought and I left it alone. That is, until iSteg came along and did all of his extensive studies. He did a bunch of studies on cornerbacks, as that was his position. Turns out the sim has a lot of these quirks, which include 79 speed QBs, an exploit which teams have used to make their QB perform like a god. Cornerbacks also seemed to have a lot of quirks, and I was pretty determined to crack the code to have the best possible career. Steg did his research and found out that the different archetypes all had their different quirks. I think Mori did a study recently that found out Zone CBs got the most ints, but All around CBs helped their team win more games. The point was, the differences in the archetype were minimal. There was such little discrepancy between the archetypes that it barely mattered. It was almost like a matter of preference. I even had thoughts of switching archetypes, but those quickly left my mind after my on field success. I had the most inerceptions in the DSFL my rookie year, which surprised me, considering I poured all my TPE into speed, and nothing else. I thought, surely someone else with a more balanced build would get more interceptions? I started looking at my situation. Portland had drafted 3 cornerbacks with their first 3 picks of the draft. Oles and I continued to max earn, while Alexander Hamilton II went IA shortly after. I always had this hunch that if I continued to do nonsense builds and pour my TPE into speed, that would make me a worse CB than others, meaning that QBs would throw my way a lot more, which allows me to have more opportunities to intercept the ball. It was a hunch that I thought was verified by performance that season. I had 5 interceptions, and only one cornerback had 4 interceptions, and that was AHam, my teammate. I also thought playing next to Oles might give me more interceptions because he had a lot of TPE and was doing a balanced build and would probably get targeted less. Funny enough, Oles and I miraculously landed on the same team, the Outlaws. I was a NB with 300 TPE when I started the season, and Desmond Scarlett, a GM player with a lot of TPE, was CB1. Oles was CB2 and I knew this would help me get more ints. I decided to stop spamming all my TPE into speed and instead do something a bit different and put my TPE into lots of different attributes. Steg found out that strength was the second most important attribute for CBs, so I quickly maxed that out and my hands, and also improved intel and endurance. And I had an amazing performance again this season with 4 ints, 12 PDs, and 2 TDs. Ridiculous numbers for a rookie. In the DSFL, every QB is capped at 250 so it was understandable, but I was playing against QBs with triple my TPE and I was still getting pick sixes. CB play was a mystery to me, but it seemed to confirm what Dermot thought all along. Worse CBs get targeted more, while better CBs get targeted less in the sim.
Coming into the league, I had no experience in sim leagues and such. I did not even know what the sim engine was and how it worked. I was a football fanatic and was interested to see how realistic the engine was. I had played a lot of Madden, and Madden 20 has its faults but it is kind of realistic in some sense. I was playing a franchise mode as a free safety but I felt like the most exciting position to play in franchise was defensive back because it was challenging. So, I chose cornerback when I entered the league. I wanted to come in and be a loud mouth cornerback like Jalen Ramsey and have that persona. My journey of investigating into the cornerback position started when I learned about archetypes. There are 3 CB archetypes, and I chose man to man because I wanted to be a lock down CB that made top WRs a non factor. I didn't think much of the capped attributes and the differences in height and weight. I didn't think that made a difference. Man to man had the highest speed out of all the archetypes, and I heard speed was the most important attribute for most positions. I was pretty happy about this but I was disappointed because the hands attribute was capped at 70. I knew all around CBs had hands capped at 85. I thought that would help them a ton more in getting interceptions. 5 speed shouldn't make a lot of difference, but 15 hands should, right? CBs play weird in the sim and I didn't really think much of this until I started talking with Dermot, a resident CB expert who has spent a lot of time as a cornerback. He was a really good cornerback with lots of TPE but he never got interceptions for some reason. It seemed like top CBs didn't really get interceptions, but there was plenty of cases where I saw really high TPE CBs get multiple interceptions in a season. It just didn't make sense. I knew that in real life, really good cornerbacks didn't get many balls thrown their way, so it made sense they had reduced stats. Their impact on the field and on the game was legitimate though. They may not get stats like interceptions or passes defensed, but they still help their team win the game. I doubted the sim was this sophisticated to the point where opposing QBs would avoid throwing the ball to higher rated CBs. On one hand, I had evidence to back up that top CBs don't get as many ints, but it seemed like that shouldn't happen. Of course, I was just a new user, so I didn't know much. It seemed like good food for thought and I left it alone. That is, until iSteg came along and did all of his extensive studies. He did a bunch of studies on cornerbacks, as that was his position. Turns out the sim has a lot of these quirks, which include 79 speed QBs, an exploit which teams have used to make their QB perform like a god. Cornerbacks also seemed to have a lot of quirks, and I was pretty determined to crack the code to have the best possible career. Steg did his research and found out that the different archetypes all had their different quirks. I think Mori did a study recently that found out Zone CBs got the most ints, but All around CBs helped their team win more games. The point was, the differences in the archetype were minimal. There was such little discrepancy between the archetypes that it barely mattered. It was almost like a matter of preference. I even had thoughts of switching archetypes, but those quickly left my mind after my on field success. I had the most inerceptions in the DSFL my rookie year, which surprised me, considering I poured all my TPE into speed, and nothing else. I thought, surely someone else with a more balanced build would get more interceptions? I started looking at my situation. Portland had drafted 3 cornerbacks with their first 3 picks of the draft. Oles and I continued to max earn, while Alexander Hamilton II went IA shortly after. I always had this hunch that if I continued to do nonsense builds and pour my TPE into speed, that would make me a worse CB than others, meaning that QBs would throw my way a lot more, which allows me to have more opportunities to intercept the ball. It was a hunch that I thought was verified by performance that season. I had 5 interceptions, and only one cornerback had 4 interceptions, and that was AHam, my teammate. I also thought playing next to Oles might give me more interceptions because he had a lot of TPE and was doing a balanced build and would probably get targeted less. Funny enough, Oles and I miraculously landed on the same team, the Outlaws. I was a NB with 300 TPE when I started the season, and Desmond Scarlett, a GM player with a lot of TPE, was CB1. Oles was CB2 and I knew this would help me get more ints. I decided to stop spamming all my TPE into speed and instead do something a bit different and put my TPE into lots of different attributes. Steg found out that strength was the second most important attribute for CBs, so I quickly maxed that out and my hands, and also improved intel and endurance. And I had an amazing performance again this season with 4 ints, 12 PDs, and 2 TDs. Ridiculous numbers for a rookie. In the DSFL, every QB is capped at 250 so it was understandable, but I was playing against QBs with triple my TPE and I was still getting pick sixes. CB play was a mystery to me, but it seemed to confirm what Dermot thought all along. Worse CBs get targeted more, while better CBs get targeted less in the sim.