Zamir, I understand your methodology here and think you did a pretty decent job. There's some grades I disagree with, but I'm not gonna go into those. What I do want to say is that when drafting, teams will oftentimes take a player with lower TPE who is a great LR presence/league job/podcast maker/media writer/so on and so forth over a guy who has no jobs, isn't around, but has a "fuckton" of TPE. For certain positions, TPE is also not as important. DL only need about 600 TPE to be monsters, just look at Skarsgard, who is a 92 in the sim with I believe 570 TPE. K/P are the same way, and Steg's testing showed that OL don't have to be max earning to make a big difference.
To address the RB situation, it's simply because there's 24 open RB spots at most in the league, and currently NOLA, AUS, and SAR al have GMs playing RB (maybe other teams I can't think of off the top of my head as well). That drops us to 21. So that's 21 RB spots to fill, and about 10 RBs in each draft. Okay, thats hyperbole. But it's a lot. RB is also the position that can benefit most from a change in scenery because of the different offenses teams run, and most of the time teams have IA RBs stashed away just in case that does happen.
All this to say, I think you did a good job here, but I also think you were unintentionally selective of how much a user's activity impacted the player grade. For some players it's clear that the user is why the pick was given such a good grade, and for some players it's clear that the user was either not given credit (or not given enough credit), which very well could be because you don't know the user. I myself often fuck up with not knowing users and this was 60 people, so I don't expect you to know all of them intimately.
The last thing has been addressed already, but it also seems like the formulae for calculating value by TPE changes from pick to pick. A guy who was at 200 and got 170 seems to be a max earner while a guy who was at 250 and earns 170 seems to be not earning as well.
Just wanted to give you some constructive criticism and encouragement and let you know I wasn't offended at all, and I really enjoyed reading this.
To address the RB situation, it's simply because there's 24 open RB spots at most in the league, and currently NOLA, AUS, and SAR al have GMs playing RB (maybe other teams I can't think of off the top of my head as well). That drops us to 21. So that's 21 RB spots to fill, and about 10 RBs in each draft. Okay, thats hyperbole. But it's a lot. RB is also the position that can benefit most from a change in scenery because of the different offenses teams run, and most of the time teams have IA RBs stashed away just in case that does happen.
All this to say, I think you did a good job here, but I also think you were unintentionally selective of how much a user's activity impacted the player grade. For some players it's clear that the user is why the pick was given such a good grade, and for some players it's clear that the user was either not given credit (or not given enough credit), which very well could be because you don't know the user. I myself often fuck up with not knowing users and this was 60 people, so I don't expect you to know all of them intimately.
The last thing has been addressed already, but it also seems like the formulae for calculating value by TPE changes from pick to pick. A guy who was at 200 and got 170 seems to be a max earner while a guy who was at 250 and earns 170 seems to be not earning as well.
Just wanted to give you some constructive criticism and encouragement and let you know I wasn't offended at all, and I really enjoyed reading this.
