(06-22-2020, 03:13 PM)Maglubiyet Wrote:Almost every position undergoes some type of modification to Speed when a play goes live, and the reasons vary greatly from position to position. Almost universally, the higher boosts to Speed are give to players that have a lower base Speed stat. Conversely, if a player is having a great day statistically, they will start to receive penalties to Speed. I suspect this was likely done to prevent exploits and to make the game more realistic (e.g. no WRs having 200+ yard games on a regular basis).
I have found that there is a hidden attribute called 'Energy', which is related to but not identical to Endurance. However, I have not yet identified any specific effect that it has on gameplay--so far, it seems to be related more to the 'franchise mode' of the sim in regards to player negotiations and management.
Interesting, I wonder if every attribute basically has a breakpoint, like in engineering when they teach you about applying force or tension to that "optimal" zone because otherwise too much will break the system, break the machine, break the device. Does each attribute have a built in countermeasure to nerf players from becoming OP(Julio Jones, Calvin Johnson, Drew Brees, Aaron Rodgers, Aaron Donald, JJ Watt, Patrick Willis) when fully maxed out? And if so, what is the optimal zone where a player can perform with the most gain without those countermeasures being applied in game action?
This almost makes me not want to fully max any attributes until I can start properly working with the game myself.