Ultimately, the league economy isn’t really a problem. Money works, people can get money, and people can spend money. Nothing seems overvalued or undervalued. The two critical economic issues with the league though are the value on contracts, and the obsession with removing money from the league.
First, as far as contracts go, the reason nobody tries to negotiate for a bigger contract is because they just are not valuable. 5 Million dollars is just not a lot on this league. It isn’t even 50% of Tier 6 training. The difference between 3 million (an average minimum salary) and 5 million is like 2 graphics. It is not a major incentive. However, if salaries ranged between 1 million and 15 million, suddenly you would see a lot more value placed on getting to that bigger number. The difference between 3 million and 15 is gigantic. I think that’s the key to fix contracts: make them more valuable.
Second, I don’t like that the motivating factor behind adding new features to the game is specifically and explicitly to remove money. Removing money doesn’t matter. It certainly doesn’t make contracts worth more, because, again, contracts aren’t valuable to begin with. What needs to happen generally is getting more things to spend money on. Dotts is a huge step in the right direction, and so is the casino (which should measure success based on user interaction, NOT based on whether it “makes” money). Maybe you can purchase PT passes on a weekly basis the same way you can purchase training? Maybe you can purchase visual add ons that show up during games on your dot? There needs to be some more brainstorming here, but I do believe that we need it as a league.
291 words
First, as far as contracts go, the reason nobody tries to negotiate for a bigger contract is because they just are not valuable. 5 Million dollars is just not a lot on this league. It isn’t even 50% of Tier 6 training. The difference between 3 million (an average minimum salary) and 5 million is like 2 graphics. It is not a major incentive. However, if salaries ranged between 1 million and 15 million, suddenly you would see a lot more value placed on getting to that bigger number. The difference between 3 million and 15 is gigantic. I think that’s the key to fix contracts: make them more valuable.
Second, I don’t like that the motivating factor behind adding new features to the game is specifically and explicitly to remove money. Removing money doesn’t matter. It certainly doesn’t make contracts worth more, because, again, contracts aren’t valuable to begin with. What needs to happen generally is getting more things to spend money on. Dotts is a huge step in the right direction, and so is the casino (which should measure success based on user interaction, NOT based on whether it “makes” money). Maybe you can purchase PT passes on a weekly basis the same way you can purchase training? Maybe you can purchase visual add ons that show up during games on your dot? There needs to be some more brainstorming here, but I do believe that we need it as a league.
291 words
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