(09-24-2020, 11:59 AM)JPach Wrote:(09-23-2020, 06:41 PM)gucci Wrote:(09-23-2020, 06:17 PM)timeconsumer Wrote:(09-23-2020, 05:42 PM)gucci Wrote: There’s a class of players who subsist as max earners solely off of league jobs, which is why I call into question non-transparent hiring processes, conflicts of interests, and scarcity of opportunities for players to get hired for jobs.
Hi that's me.
Hell I'm on my second player that is subsisting entirely off the money I earned circa S5-S14ish, yeah it's a ton of money that you can earn if you do a lot of stuff. I was simmer, draft streamer, awards streamer, banker, sim tester/balancer, DSFL GM. Maybe other things as well that I forgot.
But you want to know why I did all those things? Because I wanted the league to be a better place and I knew I could do these jobs really well. And I did them damn well and earned every penny of that fake internet money. Offseason draft and awards streams would usually be about 10 hours of work. Offseason sim file work was easily another 10 hours. Often all that happened in the same week. During the season sim work would usually take around 2 hours per sim week so about 8 hours a week. Some of that was active work some was just file converting. Sometimes it took more or less. That's not including my work as a DSFL GM or the three or so seasons I spent on sim balancing work.
So yeah I might have earned $30-40m in job pay in one good season. But that also took me close to 60 hours worth of work. It would have been a whole lot less work to instead write 9 or 10 2500 word articles to get the same amount of money. It was never about the money, or "power" (wtf is sim league power???). It was about wanting to make a game that I really enjoyed be as good as it could possibly be.
In the seasons you listed there weren’t 22 teams worth of players trying to get those jobs. You did those because you were the best option. Somehow we’ve reached a point where the easiest job to get is GM. Which is not a good thing for anyone imo.
I am also now in this space where I am a simmer, RM, draft streamer, awards streamer, and prospect bowl simmer and streamer. I make what $28m on small seasons, and when the prospect bowl is huge like S25 and S22 probably $34m. I'd love to talk about who I should've hired besides the 3 rookies I've hired to the sim team in the past 2 seasons not to mention the other 2 people to stream team. 4 of the 5 had no other league jobs as of when they were hired. Luckily I do not max earn because I choose not to do PTs but now as a Simmer I get a PT pass. But if you are telling me 10 hours every week + 8-10 hours for file setup for sim team is less work than writing 7500 words? Idk man. But yeah I'd love to have this convo with you because, as a narcissist, I can only feel like you are talking at me.
I’m confused at what you’re mad about. Simmer was combined to be the same person as streamer before you ever joined the league, so maybe you do or don’t know that, I won’t assume either way. Splitting those jobs back up would allow you to get tons of free time back while still making enough to max earn when combined with your rookie mentor job. Idk if that’s what you were suggesting you wanted, but it always made sense to me when it was done that way and creates another high paying job.
Other than that it sounds like you have one other job, rookie mentor, a job that everyone knows that there is a literal waiting list of high quality applicants that they don’t have room for on the team. If you can explain to me why you should have that job (when already holding a position that pays you enough to max earn) over the literal dozens of other high quality wait listers, some with $0 in current job income, I’d love to hear it.
Obviously I appreciate what you do for the league, everyone does. When TC held all those positions at once, at times it was necessary to literally hold the league together. That’s no longer the case. In my opinion, your current arrangement is exactly the kind of excess we should strive to avoid as a league. It would certainly help in evening out economic opportunity in a league where earning above the minimum in salary makes you a burden and the only other options are writing (not for everyone), graphics (requires talent, prohibitively expensive software, and skill), and games of chance.
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